PREMISE: ARS NEEDS A COVENANT BOOK
CONSEQUENCE: LET'S WRITE ONE
Ars Magica 5th edition does not have a covenant book like Mistridge (3rd ed) or Triamore (4th ed). According to David Chart’s feedback from Atlas, they do not sell well and so have been vetoed by Atlas Games. So far so good. Still, I and others think that a covenant book could be a good book.
The reason is that Ars is quite demanding on a troupe. The creation of a covenant and immediate mundane area is quite a lot of work, so having a “launching pad” can be useful. The nearest thing that exists in 5th edition is the Curse of the Rhine Gorge saga seed in the Guardians of the Forests tribunal book. I find that great, but does not define a covenant. The idea of this book is to define one.
This should be especially useful for a new troupe. A new troupe is likely to be still trying to imagine all the options that magic offers and to cope with the richness of the setting. The idea is to give them the ground work for them to launch a saga for free or almost for free (depending on it being a Sub Rosa product or a download somewhere).
This is a roll call for people willing to contribute
Basic parameters so far to be discussed:
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TRIBUNAL.
I would go for Rhine or Stonehenge. Rhine is the base official setting. Stonehenge is the last pre-5th edition tribunal to come out and is fairly standard (and has no stats, so is 100% edition-compatible). Both are available in electronic format, so hunting references down should not be difficult for a new troupe just coming into the game.
I would go for Stonehenge myself since the Rhine gorge already includes significant amounts of potential covenant descriptions (even if no stats). -
CHANGE IT AS IT FITS YOUR SAGA
The covenant description and setting must include options to tailor it to the troupe’s wishes. Boxed text that tells you what would happen if you decide to make the covenant highly defensible, for example, or on the contrary, highly vulnerable; what would happen if you embroil yourself in the local politics, suggested locations for a relocation to another of the published tribunals, etc etc. -
SUGGESTED SAGA ARC
This is not necessarily very explicit. Nothing on the scale of the Rhine gorge or the great supernatural fight in the northern sea, buit some kind of saga arc could be cool to have. -
DESIGN
I like Triamore's book design. A region and back-story are described there. The region is broad enough to be relevant (Mistridge was just a backwater corner) and interesting, and the detail is good enough to set stories aplenty. I like that. -
SEASON
Early summer, so the covenant is already established, but not overly powerful. Suggestions to scale it back to Spring (the PC are the ones setting it up) but suggest that entry level is better with the foundations already laid in.
Not a lot of NPC magi. Probably only one that is the one recruiting the PC. Making him reclusive or a seeker is a good idea to prevent him stepping up and solving everything instead of the PC. One or 2 other founders just perished and this is why the other magus is bringing the PC in. None of them had apprentices yet, so all the players are discovering the covenant together.
Suggested labs that fit the interests of the PC. 2 or 3 labs already existing that were left by the departed magi: a forge, an underground cavern, a high tower…. So players fit in well.
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POWER LEVEL
Medium. 750-1000 Build Points -
STATS
Stat it as per Covenants book as well as per the core book alone. -
IMPROVEMENTS
There should be boxed text on how to use magic to improve the covenant, bit defensively, as a living place, and ways to generate extra income.