This is for home rules, rules specific to this game, and setting notes, such as follows:
Puissence, affinity and classed abilities: where an ability is a class of abilities- living language, professional skill, crafts, for example, puissance and affinity add to all versions of that ability.
Common knowledge: most people have no idea what the Order is about, and fear magic much more than they embrace it. Most covenants (at least in the Roman Tribunal) have some form of cover story, or hide themselves away from mundanes entirely. The nobility throughout the Tribunal have largely heard of the order, and may have some idea of who some of the members may be. The church is aware of the Order, and in fact has some members as part of the clergy (those with Holy Magic) and is willing to respect the non-interference portions of the hermetic oaths in assigning them duties. Their oaths are to God, and thus are not generally considered mundane interference.