As I have need for this for a game I run, I may want it elsewhere later, and it may help others, I thought I would do a post similar to my post about Aegis of the Hearth a while back. The structure of the post will have to be significantly different, but the idea of examining the logic of what is written with extreme care is the same. I want to clear up what is actually written in the books about General spells, what is frequently incorrectly stated about them, and about what is necessarily implied by what is written. As an addendum, I will make the follow-up post about the mastery option Adaptive Casting.
[size=200]“General” Guidelines[/size]
One of the most common statements is that General spells are spells that use guidelines listed as “general.” This can quickly be proven to be false from the core book alone. There are many spells listed as General that do not follow guidelines listed as “general”: Sight of the True Form (ArM5 p.130), Dispel the Phantom Image (ArM5 p.146), Restore the Moved Image (ArM5 p.146), Lay to Rest the Haunting Spirit (ArM5 p.150), The Invisible Eye Revealed (ArM5 p.157), Wizards’ Communions (ArM5 p.160), and Aegis of the Hearth (ArM5 p.161). So we know for certain that using a guideline listed as “general” is not a condition for a spell to be a General spell. So what does qualify a spell?
[size=200]Definition[/size]
Happily, the core book actually provides us with a definition on page 115. What are the actual requirements?* They may be learned at any level.
- They can be formulaic or ritual spells.
- The higher the level, the more powerful the spell is.
- The only change is in the level and power parts of the spell.
But what does each of those mean?
[size=150]Learned at Any Level (& Formulaic Spells)[/size]
There could be a few issues interpreting learning General spells at any level, but canon clears a lot of these up via examples or other statements, even if seemingly buried or obtuse.
Does “any level” mean there can be no maximum level? If so, then it would be impossible for a Formulaic spell to be a General spell because “Formulaic and spontaneous spells may not have a level greater than 50” (ArM5 p.114). Since General spells explicitly can be Formulaic spells and Formulaic spells are explicitly limited to level 50, a level limit does not violate "any level."
Some SGs don’t like spells above level 5 that aren’t divisible by 5 (sometimes unless General, sometimes including General). But what does canon say about this? “Most spells are assigned a level, which is usually a multiple of five. It need not be, however, and magi may well invent spells of intermediate levels. Spontaneous spells often have other levels, as well” (ArM5 p.115). So we know restricting intermediate levels is a house rule and not an issue here. An SG might not rule there is any benefit outside of being harder to dispel by adding a level to your spell, but you're allowed to.
[size=150]The Higher the Level, the More Powerful[/size]
Note that this does not specify that the increase must be linear, just that increasing level increases power. So, for example, this does not rule out an ordered sequence by magnitude such as 1, 3, 6, 9, 12, …, even though the increase from 1 to 3 is not the same size as from 3 to 6, 6 to 9, etc.
Must the spell’s power increase from one level to the next, or is a monotonic increase sufficient? Fortunately, we have many examples of General spells that have monotonic increase, not continuous increase, in power: Shell of False Determinations (ArM5 p.157), Mirror of Opposition (ArM5 p.159), (The runemaster) curses the wound with blood he spilled (HMRE p.128); (The runemaster) speaks of friendship among men (HMRE p.129); I, (the runemaster), ask for Freya’s blessing (HMRE p.130); I, (the runemaster), dedicate helmet-destroying hail (HMRE p.131); I, (the runemaster) bless the work (HMRE p.131); I, (the runemaster), sharpen my axe (HMRE p.135); (The runemaster) defies his rival and laughs at his misfortune (HMRE p.135); I, (the runemaster), step most surely in sunlight (HMRE p.136); I, (the runemaster), fight for my companions (HMRE p.136); I, (the runemaster), need strength for my trials (HMRE p.138); Thou wilt prolong the king’s life: and his years as many generations (RoP:tD p.50); As he loved cursing, so let it come unto him: as he delighted not in blessing, so let it be far from him (RoP:tD p.51) – and this one only every 10 levels.
[size=150]Only the Level and Power Parts[/size]
Since it is only the level and power that vary, that means other things don’t vary. This can be seen a few ways. First is the statement that the level changes the power; it doesn’t state that things like Range can change, just power. Second, it is specific to the level part of a spell’s description (and the relevant parts of the paragraph explanation and the design), separate from Technique and Form along with Range, Duration, and Target; title; ritual (if it is); and requisites. Third, that would then be moving from "same" into what is termed "similar."
Edit: As a point of clarity on other things not varying, two spells may use exactly the same guideline, maybe with different levels or maybe at the same level, with the same Range/Target/Duration and not use the guideline in the same way. If the guideline is not being used in the same way, then something other than the power is being varied, which disqualifies the spells as being two versions of the same General spell. For example, destroying Infernal Might is different than destroying Faerie Might in a non-power way, even though they use the same guideline.
[size=150]Therefore[/size]
As long as two spells do the same thing (including Technique/Form, Range/Duration/Target, etc.) at a different level, the level only changing the power of the effect, the two spells are different versions of the same General spell. It does not matter if the guideline says “general,” nor if the power increase happens from one level to the next or requires multiple levels, nor if there is a maximum effective level. This is necessarily true, either explicitly or implicitly, according to canon.
[size=200]Going Forward[/size]
So what do we do with this information?
[size=150]What If It Doesn’t Say “General”?[/size]
This is a game of semantics. For example, look around at spells like Demon’s Eternal Oblivion. Check Darius on pages 34-35 of the core book; you’ll find Demon’s Eternal Oblivion listed as PeVi 30 there. Frequently General spells are listed with specific levels, so finding a spell listed at a specific level does not imply the spell is not general. Besides which, you could just write your own version labeled as general, bypassing this issue, which is why it's just a game of semantics. "Why is the book version of Ball of Abysmal Flame not general while your version, Ball of Terrible Flame (CrIg Gen) that you know at CrIg 35 and which does exactly the same thing, is?" "Because I gave it a different name." Semantics.
[size=150]Examples of Less Obvious “General” Guidelines[/size]
Some guidelines are not labeled “general,” but are written following the same idea. As such a label has no bearing on the spell itself being a General spell, that they lack such a label is irrelevant. Meanwhile, these guidelines make it really obvious how the power increases with level, making it easier to design General spells. Ignem serves as a great example as it contains two of them, each in multiple places.
Some guidelines just list increasing effects of the same type at higher magnitudes. If you look at the Creo Ignem and Perdo Ignem guidelines on page 140, you’ll see the damage increasing by +5 for each magnitude. SGs may or may not let you go in increments of +1 per level when designing spells at intermediate levels, but that doesn’t matter since monotonic increase is fine. It doesn’t matter that the Creo Ignem table ends at +30 and the Perdo Ignem table ends at +10 (besides which, we know Creo Ignem actually goes up to at least +45 (HoH:S p.37) and Perdo Ignem actually goes up to at least +20 (ArM5 p.142)).
Some guidelines make a separate statement about a regular increase that can be used with multiple of the guidelines. If you look at Muto Ignem, Perdo Ignem, and Rego Ignem, you’ll see +5 per magnitude listed as a modifier to the levels presented.
While General spells are not limited to “general” guidelines and these two variants, they will probably account for most General spells because of how they are all written.
[size=150]Examples of Less Obvious General Spells[/size]
So let’s look at some examples that may not seem to be General spells at first but actually qualify.
- Ball of Abysmal Flame (CrIg 30)
R: Voice, D: Mom, T: Ind
A ball of flame shoots from your hand to strike a single target, doing +25 damage.
(Base 20, +2 Voice; the ball appearing to shoot from your hand is a cosmetic effect)
The only difference from the one in the core book is +25 instead of +30. They qualify, so these are two different levels of a General spell.
.
- Ward Against Heat and Flames (ReVi30)
R: Touch, D: Sun, T: Ind
Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of molten iron. The target gets a +20 Soak against all fire-related damage. Any fire doing less than +20 damage per round doesn’t penetrate the ward. Such fires simply dim at the protected person’s passing and flare back up after he or she is gone.
(Base 4, +3 for up to +20 damage, +1 Touch, +2 Sun)
The only difference from the one in the core book is +20 instead of +15. They qualify, so these are two different levels of a General spell.
.
- Gift of Reason (CrMe 40)
R: Touch, D: Mom, T: Ind, Ritual
Permanently increases the target’s Intelligence by 1 point, to no higher than +1.
(Base 35, +1 Touch)
The only difference from the one in the core book is +1 instead of 0. They qualify, so these are two different levels of a General spell.
.
- Purification of the Festering Wounds (CrCo 25)
R: Touch, D: Moon, T: Ind
The target gains a +12 bonus to Recovery rolls to recover from injuries or diseases, as long as he has been under the influence of this spell for the whole of the recovery interval. The recovery interval is counted from the time that the spell is cast; any previous time is ignored.
(Base 5, +1 Touch, +3 Moon)
The only difference from the one in the core book is +12 instead of +9. They qualify, so these are two different levels of a General spell.
.
- The Chirurgeon’s Healing Touch (CrCo 25)
R: Touch, D: Mom, T: Ind, Ritual
This spell heals a single Medium Wound suffered by the person touched. This spell does not heal damage from poison or disease.
(Base 20, +1 Touch)
This will undoubtedly be the most contentious one among those I’ve listed. So let’s look more carefully. The only difference from the one in the core book is “medium” instead of “Light.” Medium is just one level (actually referred to this way – see p.179) of wound stronger than Light (and Light is one level above none). So the power has increased the wound that can be handled by one level. We could write the spells this way:
The Chirurgeon’s Healing Touch (CrCo Gen)
R: Touch, D: Mom, T: Ind, Ritual
This spell heals a single Wound, of magnitude – 4 levels of severity, suffered by the person touched. This spell does not heal damage from poison or disease.
(Base varies, +1 Touch)
So, do we have a spell that varies in only power with level, keeping all other things the same? Yes. Therefore, we have a General spell.
[size=200]Final Words[/size]
My goal is merely to extract what the rules state explicitly and implicitly with as much care to the logic (which means avoiding internal contradictions) as possible. Many SGs may not like what this says about General spells. That's really not a problem. Feel free to house rule things however you want. But I do recommend listing such house rules among your house rules for clarity. Same thing with spells of intermediate levels if you disallow them.