Concerning the Andorran Guard
This seems like an opportune time to discuss and develop the concept, and I am open to input from any of you. I know little about actual military structure in the middle ages. I am just good at making stuff up.
I am obligated to stick to what I said. All total there are fifty members of the Andorran Guard. And I lied when I said we had no archers or crossbowmen. These guys choose their weapons as they will according to their preference. We don’t have a singular organized unit of missile weapons though. We have snipers
You can basically draw a “Lance†of a number of men equal to 3 + your Presence + Leadership, minus the penalties for your Gift, and configure them any way you want. If you want something bizarre like 6 men specialized in fighting while swinging on ropes, I’ll kibosh that. You want 3 heavy cavalry and 3 crossbowmen, that’s more feasible. But that’s when outfitting them ahead of time. In an emergency like this, each guy is going to put on his favorite armour, grab his favorite weapon, put on their tunic/cape/cloak bearing the crest of Andorra (featuring a Griffon grappling with a Dragon), and get their asses in gear! Guards on guard duty are already armed with whatever they usually wear.
Out of fifty, this includes the Captain, Herald, and two specialized scouts. As far as experience and specialized function for the rest goes, I am thinking that the can be broken down into general groups.
Seven Champion Elite (7): The seven absolute best guys are afforded this status. They are all officers, though they hold no command, and they answer only to Alexandro and to the magi (with varying degrees of importance). These guys may be of any age if on longevity, and this would also be a good spot to fit a Mythic Companion character into . The whole rigmarole I gave about their swords, shields, and shoes; that’s exaggerated. They are equipped magically in various ways (within limits), but they all do wear magic shoes/boots that they can use to Wizard’s Leap.
Home Guard (10): These guys are settled in with families, or just retired from adventuring. They are mainly older guys, in their 40’s and higher (the oldest one is Moses Mendez, age 57, the top bailiff or whatever his title would be). They maintain the watch and train the younger guys. Most of them are on longevity, and really have no aging effects. They are just the home guard. Someone has to do it. One or two of these guys may be a strange specialist that is only rarely assigned on expeditions (one Grog has Second Sight; he is usually the one who inspects all visitors at the gate but he is useful for exploring regios). Some may have gained a lot of warping from exposure to magical forces during their adventures.
Red Guard (6): Here is the secret truth about the Mercere Quarter. Rodrigo established the Quarter as a way to get money and vis resources out of House Mercere to fund the growth of the covenant. As part of the deal, Andorra is obligated to provide security for the Mercere Quarter. Six custos are assigned to the Quarter, rotating in then out for a short term, one or two serving with regularity. They normally are under the direct command of the head Mercere magus, but in times of crisis they fall into the regular chain of command.
Veterans and Greens (24+): The rest of the troops are a mix of Veteran, Regular, and Green Troops. This is according to our standards. We recruit warriors who are already veterans, having already fought in one or more battles in their life. However, we consider them green until the have supernatural experience. Things are leaning a little towards the green lately. Well, this encounter will be an experience for them. Carmen is right to accuse her father of getting lazy. These men need to be taken out on expeditions and trained to deal with the supernatural. I would say half are totally green, a third are regulars, and the rest are true veterans (turb sergeants).