Grog Development

Evil is not a thing. It is the lack of a thing. It is not a positive and negative scale. It measures from zero on upwards. Having a God of evil somehow places the "force"of evil as an equal yet opposite power to the "force" of good. But Good always triumphs over Evil. Good is a force, Evil is the lack of that force. The human outlook on wickedness in the world comes from the fact that it is in our nature to seek good and improve things. And the amount of goodness in the world, though very far from fulfilling, is at a greater level than in times past. There is still much suffering and much work to be done, but there has been so much accomplished and so much less suffering than there has been in times past. Even man's propensity for wickedness comes from a misguided desire to try to do good, rigt some wrong or take revenge or claim what they think should be theirs and provide resources for their peoples and such. Even the pagan Vikings who were rutal raiders did such so that they could bring wealth and prosperity home to their families.

That is a modern POV, Marko, and one not everybody around might share, in fact. I don't. We are trying to discuss this from a more detached way but if we have to resort to our own beliefs I will prefer to rest my case and just play along.

I actually am basing that off of Saint Augustine, not modern philosophy.
But I understand. It is easy for me to offend people and not understand why, as I am almost impossible to offend. That is why I tread lightly around religious topics and choose to focus on the set way it is in the fictional game world.
Having said that, I have heard a rumor that the upcoming Provencal Tribunal book, Faith and Flame, will have a very well reasoned approach on how to handle Divine Cathars in game.
:mrgreen:

Ah yeah, I always thought Agustine was an ass back in high school, true. Looking forward to provençal myself. We are in fact delaying most stuff in our hedgie saga to see what you did there. So we only run adventures where location is not important so far.

I only did part of it, and I already forgot the parts i didn't do :mrgreen:
I will explain more when the NDA shackles come off. :smiley:

Is there anywhere else I should post Adan, or incorporate him into the storyline?
Also I don't know if anyone else noticed it, but his base workshop total is 12, which means that if he is outside the covenant aura he can produce superior craftsmanship- giving a +1 to the quality of a text (assuming it does not already benefit from a superior or better craft total). If he is inside the aura the aura is addd to the total he needs to achieve, but if he is allowed to develop his workshop over time he should be able to achieve those numbers (outside the covenant aura he could develop larger bonuses)

Yeah, I loved that bit in RoP:tI. Very interesting, and refreshing, compared to all the "Evil Powers" we see in all fantasy. I'd say Alien, in fact.

IIRC, I've added him to the wiki... Yes!
andorra.wikidot.com/adan-the-scribe
So you don't have to worry much about that :smiley:

Maybe he could come back from transylvania with Vocis? Or, probably better, from Barcelona with the magi there?

Ancillery characters can be attached to the main characters sheet as well. Or you can post them in a separate page. A wiki copy has been made and i will make some links.

By the way, I need to take a census. I was recalculating our wealth and expenses, and need to track down an excat count of how many Companion lifestyle characters we have. There are hidden characters and ranks. For example, Vocis has a wife and I find no character sheet. I am sure she has a Companion level lifestyle. His daughter is listed as a grog, yet I am sure her lifestyle is a bit better than grog.

I hadn't written up Amelia because she's not interesting from a mechanical or covenant perspective. I assume she shares Vocis's lifestyle with minimal cost. Count her as a grog if necessary. If she complains, Vocis will sell one of his vis pawns for cash and shower her with gifts. :slight_smile: Amada's technically a specialist rather than a grog. I would argue that Fausto is also paid like a specialist for his role as swordmaster. Liberto and Gerard are grogs and they're paid like it. Vocis isn't interested in spoiling them. Otherwise I have Pere, Bernhard, and Mica. Until one of Vocis's grandkids is old enough to be useful, anyway...

Do you have a copy of the covenant accounts posted anywhere? I'd like to 'tune' some of my grogs towards reducing costs... something I just kind of do...

My characters (statted or otherwise) are as follows:
[u]Magi[/u]
Vibria
Fédora (unless she has a Companion-level upkeep)

[u]Men-at-arms (Grog-level)[/u]
Alejandro (Vibria's self-appointed shield grog; I don't know if he would have been pressed into the Almogavars or the Andorran Guard, or if he's an 'independent' contractor for the Covenant.)
Epona (unstatted; young female archer and woodswoman from Provence, intended to be Lucia's new girlfriend)
Guy (member of the Almogavars)
Vidal (member of the Almogavars)

[u]Covenfolk/Grogs[/u]
Jehanne (unstatted. She is Fédora's maidservant, who came with her from Cunfin)
Lucia (Vibria's maidservant)

[u]Children[/u]
Anneke (Fédora's daughter by Vulcanus, born in Winter 1233)
Ivar (Fédora's son by Vulcanus, born in Spring 1234)
Semyon (Fédora's first-born, who came with her; he is now, I believe, Tatiana's apprentice. He was born in 1223)
Velund (Fédora's first son by Vulcanus, born in Autumn 1231)

I'm stealing Peregrine's format to make my list clearer...

[u]Magi[/u]
Vocis
Pere

Companions
Bernhard
Micaela

Specialists
Fausto (swordmaster)
Amada (Vocis's daughter, scribe)
Nicasi (librarian, scribe)
Shalev (Pere's personal physician)

[u]Men-at-arms (Grog-level)[/u]
Liberto (Vocis's son-in-law and sort-of personal grog)
Gerard (Vocis's son, sort-of personal grog, will probably become Micaela's personal shield grog)
Teodor (Pere's personal 'shield grog')
Barzin (Pere's personal shield grog)

[u]Covenfolk/Grogs[/u]
Amelia (Vocis's wife, unstatted)

[u]Children[/u]
Amelia (Amada's daughter, born 1228, named after her grandmother)
Ramon (Amada's son, born 1231)

Awesome :slight_smile:
Keep 'em coming everyone. I eventually assemble a grand list that names (just about) everyone. And list familiars, pets, livestock, and other animals. Any living thing that gets fed on our dime. We have the funds, push the limits. I am trying to find ways to burn off excess cash.
As for Alejandro, I will look into it. I think she is Vibria's personal guard, as are Guy & Vidal. The lattertwo may have started with the Griffons, but you can pick any one of them out and directly hire them for your personal self. But I will look into it.
Covenant Wealth, Income, and Expenses is listed under Covenant of Andorra at the top with the light bulb. I am in the midst of updating it, so current information is towards the bottom. The top will get clipped off when I am finished. I reorganized Boons & Hooks and got healt up with the residents and expenses bit until I gather all the information I need.
HOWEVER
Do not design a character to specifically fit our expenses. That makes no sense. People do not lan their skill sets around what some future job is going to need at the same time you hit a certain age. How would he know any of that anyway? That's munchkinism. We are all guilty of that instinct time to time. We are gamers, it is in our nature.
There is also a different philosophy of gaming that I have that is somewhat uncommon. I do not want players to customize characters for the saga. I may steer, question, let you push back, etcetera. But at the end of the day, the saga should grow to fit the characters in it, not the other way around. I have a solid base, yet I have no grand meta-plot. I created a little world, players have acted upon it and changed it, that new world is presented to new players who make changes, and so forth. It grows naturally and organic.
Whuch means run with the concepts you got if you really really like them. Make it work and dance really well as we try to poke holes. Convince us.
OR...
I suggest the Grogs book. I was delving into it reading up on training and advanced group combat. Learned some things that will be to our advantage :wink:
However, I was then looking over the templates (Almogavars was first and I wince at how slanted and manipulative my writing is). Then the others and more, and there are a lot of strange ideas in there. The new Virtues in there are kind of weak, butthe new Flaws are magnificent. It is also from Grogs that I got the idea for allowing grog characters to gain an additional Virtue & Flaw during development if aged sufficiently (this costs 15xp remember).

I'm cheap!

Magi
Arachné

Familiar
Intissar (her owl familiar) eats

Melantha (her spirit companion) doesn't eat

I'm cheap as well
Magi
Fleur

Animals
Felicia (hunts mice)

grogs
Adan

D'oh! I forgot Lux the Phoenix.

And the [strike]CareBear[/strike] Owl-Bear eggs.

Alejandro, I designed to be Vibria's shield-grog, as he followed her from Plateau (because she can't fight worth a lick, she just gets lucky. And stop snickering, Vulcanus.)

Guy and Vidal, I just designed as a couple of men-at-arms for whatever mission/job the Company had for them, because I liked their concept.

Well that's different then. :slight_smile: Bump Amelia to a companion. I also left off Celeste, but she hunts for 90% of her food anyway.

I could come up with a few more grog-specialists but in my experience they tend to save more money than they consume (especially the way I make them...)

Then don't make them that way. You tent to push mathmatic maximums and min-max. The characters in play so far, I will allow. Including Donna. But from now on, no character that you create is allowed to be optimized or maximized.

Actually even at far less optimized levels specialist grogs tend to save money. Even at ability 5 a carpenter or mason tends to save more money than they require to support.