@Bartomeus please use the format from other characters. Character sheet at the top and other stuff below.
This post should be wikified. Feel free to edit and remove the instruction.
@Bartomeus please use the format from other characters. Character sheet at the top and other stuff below.
This post should be wikified. Feel free to edit and remove the instruction.
Current Character Sheet
Updated: 09 Jun 24
Year: Updated through Spring 1014
Name: Thomas Myddleton ex Merinita
Gender: male
Age: 24 (gauntlet at 23, apprenticeship starts at 8)
Decrepitude: 0
Warping: 1 (5)
Confidence: 1 (4)
Size: 0
Personality: Curious + 3 Mischievous +1 Loyal + 3
Height: 5'9" (175 cm)
Weight: 145 lbs. (65.7 kg)
Soak: +2
MR: TBD
Combat: Dodge: Init 0, Attack 0, Defense 0, Damage 0
Characteristic | Score |
---|---|
Intelligence | 3 |
Perception | 0 |
Strength | -1 |
Stamina | 1 |
Presence | 3 |
Communication | 1 |
Dexterity | 0 |
Quickness | 0 |
Virtues | Level | Type | Points | Notes |
---|---|---|---|---|
The Gift | Free | Special | 0 | |
Hermetic Magus | Free | Social | 0 | |
Faerie Magic | Free House | Hermetic | 0 | Minor |
Strong Faerie Blood | Major | Supernatural | 3 | Sidhe |
Faerie Background | Free | Supernatural | 0 | Connected to Strong Faerie Blood |
Second Sight | Free | Supernaural | 0 | Included w/ Strong Faerie Blood |
Faerie-Raised Magic | Major | Hermetic | 3 | |
Spell Improvisation | Minor | Hermetic | 0 | Included w/ Faerie-Raised Magic |
Improved Characteristics | Minor | General | 1 | |
Affinity: Muto | Minor | Hermetic | 1 | |
Puissant Magic Theory | Mnior | General | 1 | |
Skilled Parens | Minor | Hermetic | 1 |
Flaws | Level | Type | Points | Notes |
---|---|---|---|---|
Weird Magic | Minor | Hermetic | 1 | |
Visions | Minor | Supernatural | 1 | |
Proud | Major | Personality | 3 | |
Curse of Venus | Major | Story | 3 | |
Faerie Upbringing | Minor | Personality | 1 | |
Deficient Form: Te | Minor | Hermetic | 1 |
Abilities | Specialty | Score | XP |
---|---|---|---|
General Abilities | |||
Athletics | Grace | 1 | 5 |
Awareness | Alertness | 1 | 5 |
Bargain | Hard Sell | 1 | 5 |
Bows | Huntingl | 2 | 15 |
Brawl | Punches | 1 | 10 |
Charm | First Impression | 1 | 10 |
Concentration | Spells | 1 | 5 |
Etiquette | Nobility | 1 | 5 |
Folk Ken | Townsfolk | 1 | 10 |
Guile | Fast Talk | 1 | 10 |
Intrigue | Gossip | 0 | 1 |
Music | Songs | 1 | 5 |
Native Language: English | Northumbria | 5 | 0 |
Stealth | Hiding | 1 | 10 |
Swim | Diving | 1 | 5 |
Survival | Diving | 1 | 5 |
Academic Abilities | |||
Artes Liberales | Ritual Magic | 1 | 5 |
Latin | Hermetic Usage | 4 | 50 |
Philosophiae | Ritual Casting | 1 | 5 |
Arcane Abilities | |||
Code of Hermes | Mundane Relations | 1 | 5 |
Faerie Magic | Inventing Spells | 1 | 5 |
Finesse | Precision | 1 | 5 |
House Merinita Lore | Initiating Self | 1 | 5 |
Magic Lore | Regiones | 1 | 5 |
Magic Theory | Inventing Spells | 3+2 | 30 |
Parma Magica | Mentem | 1 | 5 |
Penetration | Rego | 2 | 15 |
Supernatural Abilities | |||
Second Sight | Faeries | 2 | 15 |
Faerie Lore | Sidhe | 1 | 5 |
Faerie Sympathy | |||
Light | Illusion | 1 | Positive |
Iron | Blades | 1 | Negative |
Hermetic Arts | Score | XP | Notes |
---|---|---|---|
Creo | 10 | 55 | |
Intellego | 2 | 5 | |
Muto | 10 | 38 | 57 w/ Affinity |
Perdo | 5 | 15 | |
Rego | 5 | 15 | |
Animal | 2 | 4 | |
Auram | 0 | ||
Aquam | 0 | ||
Corpus | 5 | 15 | |
Herbam | 0 | ||
Ignem | 0 | ||
Imaginem | 5 | 15 | |
Mentem | 5 | 15 | |
Terram | 0 | ||
Vim | 3 | 6 |
Known Spells | Level | Arts | Casting Total | Notes |
---|---|---|---|---|
Image Phantom | 20 | MuIm | TBD | |
Phantasmal Animal | 20 | CrIm | TBD | |
Bind Wound | 10 | CrCo | TBD | |
Wizard's Sidestep | 10 | ReIm | TBD | Mastery 1 (Fast Casting) |
Doublet of Impenetrable Silk | 15 | MuAn | TBD | |
Disguise of the New Visage | 15 | MuCo | TBD | |
Rise of the Feather Body | 10 | ReCo | TBD | |
Aura of Ennobled Presence | 10 | MuIm | TBD | |
Veil of Invisibility | 20 | PeIm | TBD | |
The Crystal Dart | 10 | MuTe | TBD | |
Circle Ward Against Faeries | 10 | ReVi | TBD | |
Call to Slumber | 10 | ReMe | TBD | |
The Trickster's Feathered Guise | 30 | MuCo | TBD | Vulture, As Cloak of Black Feathers |
The Wizard's Vigil | 20 | MuVi | Learned from lab txt Winter 1013. |
Reserved for Description and Background
Description:
A handsome, some may say beautiful, slender young man of above average height who wears his flaxen blond hair long. His eyes are strikingly blue, almost otherworldly cerulean. He smiles with ease, though a hint of mischief dances behind his eyes and smile. He often wears snug brown leather pants and light colored linen shirts. It's not uncommon to see a flower tucked behind an ear or a small woven bracelet on an arm.
Background:
Thomas is what happens when a beautiful shepherdess of Nordic descent gets together with a capricious young lord of the Sidhe Summer court on a midsummer's night. Born the following spring, Thomas was raised to the age of 3 by his mother until his Sidhe father learned of his birth. He was stolen away to be raised among his father's people, celebrated for a moment and then promptly turned over to the hands of a retainer of his lordly father, Beryl the Fair, a changeling.
When Thomas turned seven, his Gift began to manifest. The Fae would stare at him with odd intensity for long uncomfortable minutes. Other faeries touched and stroked his blond hair before vanishing with a giggle. Then the sudden attention of his Sidhe father returned. On his eighth birthday, Thomas found himself departing from his home among the Sidhe in the company of a curious new person: Mildred ex Merinita, an occasional visitor to the Sidhe court.
Upon returning to Castruum Antiquum, Mildred began training the young Fae-blooded boy in the Hermetic arts. Thomas's apprenticeship had begun.
Thomas's early apprenticeship at Castrum Antiquum under the skilled instruction of Mildred challenged him intellectually and thankfully seemed to exhaust his adolescent energy, mostly. Thomas was only vaguely aware of the mounting tensions that began in the seventh year of his apprenticeship: the Schism War had begun.
Within a few years, Thomas had caught the eye of Balder ex Bonisagus (also of Castruum Antiquum). Thomas's driving curiosity about the arts and about Faerie seemed to be quite suitable for a Bonisagus apprentice, but by the time Balder had noticed the young apprentice, Mildred had already initiated the young man into the outer mysteries. Balder offered Mildred a compromise: a fostering.
Perhaps sympathetic to Diedne colleagues or perhaps fearing being caught in the backdraft of wizard wars, Mildred increasingly pulled away from mainstream Order affairs, often away on excursions in Faerie to train her apprentice, avoiding the struggles of the rival Houses. By 1010 and the pronouncement of the Tremere Wizard War on House Diedne, Mildred had withdrawn with her apprentice fully.
Now a year past his gauntlet, Thomas is cautious, with little experience of the human world and its troubles. He has remained with Mildred, unclear of what his next move should be, though determined to leave the stifling conditions that have become the remains of Castruum Antiqueem.
Hermetic Outlook and Focus:
Thomas's formative experiences in the Sidhe court heavily influenced his fascination with illusion and the power to turn what seems permanent into what is ephemeral and fluid. Thomas's curiosity leads his hermetic study and research into exploring how to influence, if not control, perception whether in the moment or in the memory.
While Thomas has not yet aligned with a particular Merinita society or group, he is most closely fascinated with the Wayfarer and the Shadow Master viewpoints on Arcadia. It remains to be seen which direction he young Merinita may take.
Biographical Timeline:
988: Birth
991: Take to Summer Court of the Sidhe
996: Apprenticeship to Mildred ex Merinita begins.
1003 - 1010: Increasingly withdrawn with Mildred into Arcadia or other regios.
1011: Gauntlet
1012: Continuing to study in hiding with Mildred ex Merinita.
Reserved for Advancement Log
Season | Year | Activity | XP | Confidence | Notes |
---|---|---|---|---|---|
Summer | 1013 | Invent Call to Slumber | 6 | 3 | Faerie-Raised Magic |
Summer | 1013 | Wizard's Sidestep Master | 5 | Master Rank 1 Fast Casting | |
Fall | 1013 | Invent The Trickster's Feathered Guise (MuCo 30) | 10 | Confidence: 1 | |
Fall | 1013 | Animal Advancement | 4xp | Animal 2 | |
Winter | 1013 | ||||
Spring | 1014 | Study Creo Summa 10 xp | 10 | 2 | Creo to L10 |
Dowry
Dowry | Score | Details |
---|---|---|
Grogs | N/A | |
Specialists | N/A | |
Wealth | 0 | 5 MP Silver |
Vis | 0 | 1p Muto |
Items | 3 | 80 lvls Max 40 per effect |
The Wayferer's Friend (35) | ||
Stone-Cutting Knife (15) | ||
The Enchanted Porter (15) | ||
The Marksman's Bow (15) | ||
Books | 2 | On Fluidity by Balder of Bonisagus (Muto Summa L18/Q10) |
Lab Texts | 0 | Eyes for the Wizard's Harvest (InVi 20) |
*Lab Text:
Eyes for the Wizard's Harvest (InVi 20)
This spell enables the recipient to be able to see the presence of Vis within sight. Often used on grog or companion vis gatherers.
R: Touch + 1 D: Sun +4 T: Vision +4
Base 5. +4 Vision. +1 Touch +3 Sun
Equipment
The Wayfarer's Friend (35): a silver ring enchanted with one effect: Piercing the Faerie Veil (as per ArM 5e p. 158). R: Touch. D: Sun. T: Vision. 24 uses per day.
Stone-Cutting Knife: ReTe 15 Pen +0, unlimited uses R: Touch, D: Mom, T: Part (Covenants p. 52)
The Enchanted Porter: ReTe15 Pen +0, 24/day, R: Touch, D: Conc, T: Ind, device maintains concentration (Covenants p. 52)
The Marksman's Bow: Rego Herbam 15 (Base 3, +3 Sight)(+5 levels for 24 uses a day) A beautifully carved and crafted bow of ash and yew, which is enchanted so that arrows fired are unerringly directed by the bowman. When activated by command word arrows can travel as far as the bowman can see, and cannot miss, but are also resisted by MR. When activated the arrows inflict +10 damage. Bow shape grants a lab bonus of +5 for "destroying things at a distance".
Reserved for Talisman
Thomas' knowledge of Mystic Sites
The only notable site that Thom knows from Merinita Lore is Lux Draconis, which was abandoned during the war, just before Castruum Antiquum was dislocated. In the books in the library, you find that Diedne magi trying to loot it triggered a trap which made one tower fall down upon them. Since then, an infernal aura is competing with the magic aura for dominance. The site is widely known to be cursed and haunted, and people avoid it.
From faerie lore, Thomas knows of several insignificant faerie locations within 30 miles of Castruum Antiquum. While they might be well worth a visit to the keen researcher of faerie ways, you suspect that the sodales would quickly be bored and wish to be elsewhere.
From magic lore Thomas finds the Bog Boar sometimes seen in marshes on the Northumbrian Coast. It is believed to hide in the safety of the regio most of the time, although it does come out to forage. It is a magic creature of mediocre power; third or fourth magnitude you would guess, and it is reasonable to expect a similar level on the regio. (You did not say if you spend confidence. It would make the finding a little better, but others have still found better.)