A few minor social status Virtues are being considered in the errata thread. A crucial aspect is their relative oomph - for example, Almogavar is a Free Virtue that gives access to Martial Abilities, so it's considered a bit overpowered (though I would say it's underpowered as a Minor Virtue). I am going to attempt to list here all the Minor & Free Social Virtues & Flaws in the books (other than Apprentices), briefly commenting on perks and handicaps they provide and thus whether they appear overpowered, underpowered or OK (to my undoubtedly biased judgement) as follows:
(+ + +) significantly overpowered, definitely needs toning down or greater cost
(+ +) somewhat overpowered, might need toning down
(+) slightly better than normal but can be left as it is
(OK) ... self-explanatory
(-) slightly worse than normal but can be left as it is
(- -) somewhat underpowered, might need a boost
(- - -) significantly underpowered, definitely needs a boost or lower cost
I hope you'll help me pointing out V&Fs or balance issues I've surely missed in this far-from-effortless undertaking.
Minor Social Status Virtues
(OK) 'Alim (RoP:D p.114): good status (a judge, a priest etc.), can take Academic Abilities.
(+) Almogaten (Gr 74): underlings, Martial abilities - basically a Mercenary Captain.
(+ +) Baccalaureus (A&A p.90): 90xp in Latin & Artes Liberales, Academic Reputation 1 , compatible with Priest, Mendicant Friar, and Magus (I would reduce the bonus Latin/AL xp to 50, and allow purchase of more).
(-) Beadle (A&A p.91): modest status, can take Academic Abilities.
(OK) Brother Chaplain (RoP:D p.114): basically a Priest with some slight tweaks.
(+ +) Brother Knight (RoP:D p.114): good status, high-end equipment, can take Martial and Academic Abilities (I would force a choice between the two, as a Custos).
(OK) Brother Priest (RoP:D p.114): basically a Priest with some slight tweaks.
(OK) Brother Sergeant (RoP:D p.114): modest status (warrior), good equipment, can take Martial Abilities.
(-) Bureaucrat (RoP:D p.114): modest status (e.g. scribe), can take Academic Abilities.
(-) Clerk (RoP:D p. 26): modest status, can take Academic Abilities.
(OK) Custos (ArM5 p. 41): good status, can take either Academic, Arcane, or Martial Abilities, plus speak Latin.
(- - -) Domestic Animal (Gr p74): you are a dog, horse, etc. who works for food and shelter ... and they call it a Virtue?!? This should be Free, not Minor.
(OK) Eastern Priest (RoP:D p.114): basically a Priest with some slight tweaks.
(OK) Emir (RoP:D p.115): basically a Knight: good status, can take Martial Abilities.
(-) Eunuch (SE p.38): modest status, Academic abilities.
(OK) Factor (C&G p.108): Wealth (100-250L/y), underlings, and significant political power.
(OK) Failed Apprentice (ArM5, revised in new errata): pity by magi, access to all abilities.
(+ +) Falconer (LoM, p.61): good status, possibly a few helpers, 50xp to spend on appropriate abilities (including Latin!)
(-) Fida'i (tC&tC p.164): modest status (low rank assassin), Martial Abilities
(-) Gentleman (ArM5 p.42): a minor member of a noble house, can occasionally ask for help, but must also help out. No other perks.
(- - -) Guild Apprentice/Journeyman: basically a craftsman in a place where the craft is controlled by a guild.I think it should be downgraded to Free.
(OK) Guild Master: one of the masters of a guild: status, income (up to 40L/y), may take Academic abilities.
(- -) Jurist (A&A p.91): Modest status, may take Latin, Artes Liberales, and Civil and Canon Law (I would give 60 free xp in Latin & Artes Liberales - and balance with Baccalaureus in any case).
(OK) Knight (ArM5 p.45): status, high end equipment, and martial abilities.
(+ +) Lone Redcap (HoHTL p.100): redcap, without the longevity/enchantment perks, Bad Reputation 2, access to all abilities and 300 apprentice xp (effectively +75xp), plus Well-Travelled. A bit generous compared to other social status, not if compared to Redcap.
(- - -) Lupus (A&A p.91): modest status, can take Latin or Artes Liberales, the latter rarely beyond 1. should probably be fixed to Latin AND Artes Liberales in the errata (I would downgrade to Free, forcing purchase of Latin 4+, giving the option of Artes Liberales 1).
(-) Mamluk (RoP:D p.115): modest status (warrior), can take Martial Abilities & Theology.
(+ + +) Marshal (LoM, p.61): good status, a few helpers, Martial Abilities, 50xp to spend on appropriate abilitiese (including Latin!) - I would remove Martial Abilities, bringing in line with Falconer
(+ + +) Master of Kennels (LoM, p.61): good status, possibly a few helpers, Martial Abilities, 50xp to spend on appropriate abilitiese (including Latin!) - I would remove Martial Abilities, bringing in line with Falconer
(OK) Mazdean Priest (tC&tC p.93): a priest of the mazdean faith, the social virtue for mobeds. Status & Academic abilities but crucially not Arcane ones.
(-) Mendicant Friar (ArM5 p.46): modest status, academic abilities, ordination (and thus a priest's mystical stuff) if desidered.
(+) Mercenary Captain (ArM5 p.46): underlings, Martial abilities.
(OK) Merchant Venturer (C&G p.108): A ship and a crew, generating wealth (40-100L/y).
(+ +) Office holder (TC p.125): great status, extreme resources, underlings, Good Reputation 2, compatible with appropriate Social Status Virtues (I'd probably remove the Reputation)
(OK) Partner (C&G p.109): Can substitute for factor, merchant adventurer (or merchant).
(OK) Priest (ArM5 p. 47, and TC p. 26): good status, some limitations, some very minor supernatural perks, can take Academic Abilities (Academic Abilities disappeared from TC p. 26, should be fixed in the errata).
(- - -) Rabbi (RoPD p.135): basically a Priest who must purchase Academic Abilities with a separate, not so good Virtue. I think it should at the very minimum get access Academic Abilities, or be downgraded to a Free Virtue, albeit probably a (+) one because of the status.
(-) Religious (TC p.26): modest status (ordained), can take Academic Abilities.
(OK) Schadchan (RoPD p.135): status with interesting potential (a matchmaker), 50xp in social abilities/area lore, compatible with other Social V&Fs.
(OK to - -) Simple Student (A&A p. 92): 30xp per year completed in Latin and/or Artes Liberales (weak for a first year student).
(- - -) Sufi (RoP:D p.115): basically, you are paying 1 Virtue Point to take (without compensation) a Minor Story Flaw, access to Theology, Dominion Lore, Islamic Law. Terrible. This should be a Minor Story Flaw.
(+ +) Templar Administrator (TC p.125): good status, possibly extreme resources, can take Academic Abilities (I'd probably either bump down the resources a little, or remove the Academic abilities)
(OK) Town Magistrate (C&G p.29) good status, underlings, academic abilities.
(-) Turb Trained (Gr p.76) modest status, plus Martial Abilities & Speak Latin (or whatever the magi speak). Basically, Custos without the status & with less ability choice.
(- - -) University Grammar Teacher (A&A p.92): Modest status, may take Latin and Artes Liberales (I would give 60 free xp in Latin & Artes Liberales - and balance with Baccalaureus in any case).
(OK) Vizier (tC&tC p.30): Status & responsibilities, Reputation 3, essentially Hermetic Prestige for Sahirs only.
(-) Wise One (ArM5 p.50): Modest status, may take either Arcane or Academic Abilities.
Free Social Status Virtues
(+ + +) Almogavar (Gr p.74): modest status (mercenary), can take Martial Abilities (this should be a Minor Virtue, though it would be a weak one - compare with various modest status + Restricted Abilities ones).
(+ + +) Amazon (RM p. 18): modest status, can take Martial Abilities (this should probably be a Minor Virtue (see Almogavar), though perhaps not necessarily in an all-Amazon saga).
(OK) Amazon sorceress (RM p.19): must be Gifted, access to "any Amazon ability" including Martial & Arcane ones.
(OK) Baal Shem (RoPD p.135): basically a mystic craftsman (no perks or handicaps included).
(OK) Confrere (TC p.124) Why the French? A tag-on to say you are an associate ("Brother") of the Templars, compatible with other Social Status V&Fs.
(+ + +) Court Wizard (RM p.67). An ambivalent Reputation 1, and a generous employer who only asks you to spend 1 season/year working, and gives help, hirelings, laboratory space, +1 Living conditions, possibly even vis! Should be a Major Virtue, unless it is restricted e.g. to Virgilians, which it is not as written. Compatible e.g. with Priest or Magister in Artibus.
(OK) Covenfolk (ArM5, p. 41). Vanilla covenfolk, no perks or handicaps.
(+) Craftsman (ArM5, p.41). A free, vanilla craftman, no perks or handicaps, possibly with a fair income (up to 20L/y) depending on craft.
(OK to + + +) Folk Witch (HMRE p.34). A folk witch, compatible with other social status. N.B. no access to extra abilities per se. However, a Folk witch has undergone an apprenticeship, and there received 20xp/year of any abilities for 10 years. Tricky to balance: probably (OK to +) for companions, who have many other equally good or better (but mostly not as flexible) traditions to choose from, simply awesome (+ + +) for grogs.
(OK) Hermetic magus - the social aspect of being a Gifted Hermetic magus
(OK) Laborer (C&G; p.53) No perks or handicaps.
(OK) Mathematicus (HMRE p.80) A tag for the tradition, with no perks or handicaps per se. A Mathematicus gains 30xp/year during training, but must take at least one Form (Minor Virtue) and one Technique (Major).
(+) Merchant (ArM5, p.46) A merchant, no perks or handicaps, possibly with a good income (up to 40L/y).
(OK) Mustajib (tC&tC p.164) a Nizari Sahir, but balanced: can take Academic & Arcane abilities, must have Sihr.
(OK) Nuntus (A&A, p.91). A paid messenger.
(OK) Peasant (ArM5, p.47). A free, vanilla peasant, no perks or handicaps.
(OK to + +) Sahir (tC&tC p.30) Academic & Arcane abilities, must take another social status, must be able to summon a spirit or take Dark Secret, 30/25/15xp/y depending on Wealth from that point onwards. Mostly OK, but could be abused with a Sahir companion "almost devoid" of magical power.
(OK) Soqotran Sorcerer - only available to (Gifted) Soqotran Sorcerers
(-) Shamash (RoPD p.135) A servant of the Synagogue, with some interesting social potential, must purchase Educated (Hebrew).
(-) Sofer (RoPD p.135). Modest status (scribe with holy duty), must purchase Educated (Hebrew).
(OK) Storm Wizard (AtD p.130) a Gifted storm wizard, no inherent perks or handicaps.
(OK) Wanderer (ArM5 p.50) Free as a rolling stone, no perks or handicaps.
Minor Social Status Flaws (note that an "overpowered" Flaw means it's less of a Flaw than it should).
(+ + +) Branded Criminal (ArM5 p.52): a criminal brand on the cheek, martial abilities. Value depends on how much "brand" is played up. I'd probably upgrade to Free.
(OK to +) Failed Journeyman (C&G p.52), Bad Reputation 2 in town, cast out of guild
(OK) Failed Master (C&G p.52), Bad Reputation 4 in town, must work as journeyman
(+ + +) Failed Monk: Bad Reputation 2, Academic Abilities. I'd probably upgrade to Free
(+) Gabai (RoPD p.136): a tax collector, with a Bad Reputation 2, compatible with other Social Status
(+ +) Outcast (ArM5 p.57) no place in society or covenant, but no extra handicaps (or perks). I'd probably upgrade to Free (-)
(+) Outlaw Leader (ArM5 p.57): martial abilities, a Bad Reputation 3, a small gang of unruly followers, and the law actively seeking you out - Companions only.
(OK to +) Outsider for grogs (RoPD p.136): a Bad Reputation of level 1 to 3 outside immediate community, that cannot be lost (compare with Social Handicap).
(+ +) Surgical Empiricus (A&A p.56) Must halve Surgery score when not using specialty. Abusable, poor mechanic. I'd just change it.
(OK) Usurer (HoHTL p.109) Bad Reputation 4, modest income (10L/y).