New CharGen Ideas

I’m going with this way in, I’ll include it in the Woad’s final backstory. With his start in House Merinita he has some enemies from among Cliffheart’s magi but not the entire House (Enemies Story Flaw).
Once I nail the final design I’ll advance him 1-2 years since I’d like to start play with a basic Talisman. After that the Woad was looking for a change of political climate, and that’s why he took Santiago up on his offer.

I’m still one Virtue point short, and looking for something appropriate without it being powermongering.

This is the design as for now:

*The Woad *
*Characteristics: Int +1, Per +1, Pre 0, Com 0, Str +1, Sta +2, *
*Dex +2, Qik +1 *
*Size: 0 *
*Age: 25 (25), Height: 168 cm, Weight: 72 kg, Gender: Male *
*Decrepitude: 0 *
*Warping Score: 0 (0) *
*Confidence: 1 (3) *
*Virtues and Flaws: The Gift, Hermetic Magus, Flexible Formulaic *
*Magic, Minor Magical Focus (Violent elemental maniulation), *
Faerie Magic, Magical Blood: Thing, Personal Power 1 (50/25), *
*Improved Characteristics, Cautious with Great Weapon, Warrior *
*(50/50), Chaotic Magic, Weak Spontaneous Magic, Enemies *
*(Individual magi Merinita), Ambitious *
*Personality Traits: Ambitious +3, Rebellious +1, Stoic +2 *
*Combat: *
*Dodge: Init: +1, Attack --, Defense +3, Damage -- *
*Spear, Long: Init: +3, Attack +10, Defense +7, Damage +8 *
*Fist: Init: +1, Attack +3, Defense +2, Damage +1 *
*Kick: Init: +0, Attack +3, Defense +1, Damage +4 *
*Soak: +2 *
*Fatigue levels: OK, 0, -1, -3, -5, Unconscious *
*Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated *
*(16-20), Dead (21+) *
*Abilities: Irish 5 (Munster), Area Lore: Ireland 2 (covenants), *
*Concentration 3 (spell concentration), Stealth 3 (sneak), *
*Athletics 3 (running), Awareness 3 (alertness), Survival 2 *
*(mountains), Latin 4 (hermetic usage), Artes Liberales 1 (ritual *
*magic), Faerie Magic 0, Finesse 1 (precision), Magic Theory 4 *
*(inventing spells), Magic Lore 1 (creatures), Penetration 3 *
*(Perdo), Parma Magica 1 (Mentem), Great Weapon 4 (Spear, Long), *
*Order of Hermes Lore 2 (personalities), Brawl 1 (Dodge) *
*Arts: Cr 0, In 0, Mu 0, Pe 10, Re 8, An 1, Aq 0, Au 0, Co 0, He *
*0, Ig 0, Im 1, Me 0, Te 8, Vi 1 *
*Equipment: *
*Encumbrance: 1 (2) *
*Powers: *
*Stoneskin (Personal: 50), Points: 1, Initiative: Qik+0, Form: *
*Corpus, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, *
*Level: MuCo35, Requisite: Terram, Design: 35 levels, Base 25, +2 *
*Sun, -3 Might cost *
*Spells Known: *
*Blunt the Viper's Fangs (PeAn 20) +13 *
*Rend the Wyrm's Scales (PeAn 20) +13 *
*The Wound that Weeps (PeCo 15) +12 *

*Veil of Invisibility (PeIm 20) +13 *
*Fist of Shattering (PeTe 10) +20 *
*Pit of the Gaping Earth (PeTe 15) +20 *
*Shattering the Sword into Seven Sharp Shards (Pe(Re)Te 25) +18 *
Dreadful Bane of the Fae (PeVi 5) +13