New CharGen Ideas

"Hi. I'm your new Magus."

"Um...we're not hiring."

"Of course not. You hired me. Are you not listening?"

"Um...oookay. Let me show you to your sanctum."

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Just turning up at the covenant works for me, if it works with the troupe. Though Marcellus would probably send letter ahead to offer his services.

Greeting to the esteemed members of the covenant of Andorra

Would your covenant be interested in having a resident Verditius magus? I recently completed my Gauntlet and might be interested in joining your covenant. I will be arriving soon.

Marcellus Theodoricus of House Verditius

He may not have waited for an answer. He figures that if they don't take him, he'll just move on to Ostal des Exiles, though he may ask for directions to Bellaquin first. Might as well visit there first, as it is so close, and see whether he really wouldn't like living at that covenant.

At what year and season does he arrive?

Should I stat out some grogs that arrive with him? If Andorra already has plenty of grogs, I can just say that the ones he travels with are on loan from his pater's covenant.

I will answer these questions and many more after work tonight. Weekends are especially harsh for me

Lucas is the Herald for the covenant and would definitely at least respond to a polite letter with an invitation to visit.

I would assume that he has at least a shield grog and probably a personal servant or lab assistant.

Right now we have the following castle layout with sanctums assigned as shown:

According to this list we have two towers unclaimed. Are all of the magi listed still around? Of course, there are also other sanctum possibilities that are not towers.

I don't see Vibria labeled on there. Didn't she have the center one on the wall to the top of the map?

That I don't recall. I made this image up years ago so I don't remember what I was thinking at the time. I should be able to edit it without much trouble (assuming I can figure out where i stored the original image two years ago).

I don't remember who Antoine was. Kesara has move along. Soloman is probablybesed moved overto Duresca or Magvellius.

So we have a lot of empty towers now. I can update the image as soon as things settle down and we know who will be where.

He was a Verditius played by Asilano

The wiki has Vibria's laboratory in the West-Northwest Tower (with Southeast Tower crossed out...I'm assuming that's the one that was damaged in the "Where's the Earth-Shattering Kaboom?" thread, then Vibria went on walkabout for a couple of years.)

Just pick out a tower for Ikelos

Do you have a link for that?

I'm going with this page from the wiki.

I was looking at the page for Vibria's laboratory.

Another custom spell for the Woad for moderation. This is simply a variant of Blunt the Vipers which affects the hide and natural armour of an animal instead. Effects are similar:

Rend the Wyrm’s Scales Pe An 20


Rips and tears an animal’s hide, scales, or other natural armour. The Animal has its Soak total halved. Affects animals up to size +4.

(Base 5, +2 Voice. +1 size)

Just to note, Fleur and Roberto have first dips on space at the keep. Roberto does not want a spot though. He is happy on Ibiza and is pretty much interested in just access to the library.
I suggest that Marcellus takes Antoines tower, as I am presuming that was previously the location of the Forge of Vulcanus and before that the Vault of Dimir Taar (and long before that the Vault of Valdarius). It is the Verditius Tower so to speak.

Marcellus certainly won't object! He would have been happy just to get enough space to set up a small lab/workshop, so getting a tower for himself is somewhat overwhelming for him. He has no idea (yet) what henwill do with all that space.

Just for reference, how big are the towers? (Number of floors dedicated to the magus + square footage of the floors. I don't remember seeing this info on the wiki.)

EDIT: The wiki has the Size for the lab as +2, so from memory that is 1000 sq.feet, so I guess the towers are a bit over 30'x30'? Also, I assume the magic item described in Antonio's lab will no longer be there.

Fleur's current lab is size +3 with a regio giving her a free +3 bonus to size, and is well customized for her research- while she would like to be at Andorra, it isn't worth moving and trying to fit everything into the smaller space.

I’m going with this way in, I’ll include it in the Woad’s final backstory. With his start in House Merinita he has some enemies from among Cliffheart’s magi but not the entire House (Enemies Story Flaw).
Once I nail the final design I’ll advance him 1-2 years since I’d like to start play with a basic Talisman. After that the Woad was looking for a change of political climate, and that’s why he took Santiago up on his offer.

I’m still one Virtue point short, and looking for something appropriate without it being powermongering.

This is the design as for now:

*The Woad *
*Characteristics: Int +1, Per +1, Pre 0, Com 0, Str +1, Sta +2, *
*Dex +2, Qik +1 *
*Size: 0 *
*Age: 25 (25), Height: 168 cm, Weight: 72 kg, Gender: Male *
*Decrepitude: 0 *
*Warping Score: 0 (0) *
*Confidence: 1 (3) *
*Virtues and Flaws: The Gift, Hermetic Magus, Flexible Formulaic *
*Magic, Minor Magical Focus (Violent elemental maniulation), *
Faerie Magic, Magical Blood: Thing, Personal Power 1 (50/25), *
*Improved Characteristics, Cautious with Great Weapon, Warrior *
*(50/50), Chaotic Magic, Weak Spontaneous Magic, Enemies *
*(Individual magi Merinita), Ambitious *
*Personality Traits: Ambitious +3, Rebellious +1, Stoic +2 *
*Combat: *
*Dodge: Init: +1, Attack --, Defense +3, Damage -- *
*Spear, Long: Init: +3, Attack +10, Defense +7, Damage +8 *
*Fist: Init: +1, Attack +3, Defense +2, Damage +1 *
*Kick: Init: +0, Attack +3, Defense +1, Damage +4 *
*Soak: +2 *
*Fatigue levels: OK, 0, -1, -3, -5, Unconscious *
*Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated *
*(16-20), Dead (21+) *
*Abilities: Irish 5 (Munster), Area Lore: Ireland 2 (covenants), *
*Concentration 3 (spell concentration), Stealth 3 (sneak), *
*Athletics 3 (running), Awareness 3 (alertness), Survival 2 *
*(mountains), Latin 4 (hermetic usage), Artes Liberales 1 (ritual *
*magic), Faerie Magic 0, Finesse 1 (precision), Magic Theory 4 *
*(inventing spells), Magic Lore 1 (creatures), Penetration 3 *
*(Perdo), Parma Magica 1 (Mentem), Great Weapon 4 (Spear, Long), *
*Order of Hermes Lore 2 (personalities), Brawl 1 (Dodge) *
*Arts: Cr 0, In 0, Mu 0, Pe 10, Re 8, An 1, Aq 0, Au 0, Co 0, He *
*0, Ig 0, Im 1, Me 0, Te 8, Vi 1 *
*Equipment: *
*Encumbrance: 1 (2) *
*Powers: *
*Stoneskin (Personal: 50), Points: 1, Initiative: Qik+0, Form: *
*Corpus, Range: Per, +0, Duration: Sun, +2, Target: Ind, +0, *
*Level: MuCo35, Requisite: Terram, Design: 35 levels, Base 25, +2 *
*Sun, -3 Might cost *
*Spells Known: *
*Blunt the Viper's Fangs (PeAn 20) +13 *
*Rend the Wyrm's Scales (PeAn 20) +13 *
*The Wound that Weeps (PeCo 15) +12 *

*Veil of Invisibility (PeIm 20) +13 *
*Fist of Shattering (PeTe 10) +20 *
*Pit of the Gaping Earth (PeTe 15) +20 *
*Shattering the Sword into Seven Sharp Shards (Pe(Re)Te 25) +18 *
Dreadful Bane of the Fae (PeVi 5) +13