Picked up the 5e rulebook before realizing that it's effectively free now. This post is too big because, well, there’s all sorts of things that I’m confused and / or frustrated about and I probably shouldn’t flood the category. I know this won't all get answered, it's more of a rant about how sketchy it all feels.
General Thoughts
The broadest question I have is this: What is it about Ars Magica as a ruleset that makes it useful for this sort of game? The setting, magic system and structures provided are all compelling, but I'm trying to resist the urge to plug it all into some other ruleset (probably Mythras, it's sorcery system is a good starting point) to make it less intensely 90s. Outside of the concept of botches and exploding "criticals" is there something special going on with the math?
Then there's the Aristotle thing. Really just the extent of "Medieval natural philosophy" in the game in general. I'm only aware of this conceit because I saw it pointed out outside of the rulebook. With that in mind, it's clearly something that the rulebook takes into account to some extent, what with the Theory of Forms impacting magic in a very real way (and those "forms" not always making sense with a modern understanding of science) and God presumably being the source of those forms. I'm surprised that the rulebook doesn't explicitly spell out this gimmick and lay some ground rules- because otherwise, god knows what the ground rules actually are. I'm no expert or even layperson on this sort of thing but I'm pretty sure that what Aristotle believed about the world was not identical to what Thomas Aquinas believed about the world, let alone other Western European scholars or better yet scholars in Asia or in the Islamic world. Do sourcebooks that tread beyond Mythic Europe, or even to particular regions in Mythic Europe, account for this sort of thing?
The Arts
An aside titled "The Elemental Forms" says the following:
However, affecting the aspects and properties of a thing might use the other Arts. Thus, making ice warm would require Creo Ignem. A Creo Aquam spell with an Ignem requisite could create warm ice — still solid, but warm.
Sorry, Creo Ignam to make ice warm? Wouldn't that rather be ReAq (if you don't care about the ice melting) or MuAq (if you don't want it to melt)? Saying "I'm creating heat to warm up the ice" rather than treating temperature as a property of the ice seems convoluted. Is this an example of the world running on old-school natural philosophy rules that I'm unaware of?
Also, Creo can only create substantial things, but Perdo is capable of destroying properties, am I understanding that right? The example of "destroying weight" is mentioned, I'm guessing this is literally making a person lighter rather than making them less fat or muscular, even to the point where they just float helplessly?
Parma Magica
On p.83 the concept of a "fast-cast defense against magic" is described. It sounds like this is meant to be a sort of counterspell. OK, but... why? Isn't this what the Parma Magica is for? Oh, wait, the Parma Magica isn't as revolutionary as it's first presented, because you can Rules Lawyer the hell out of it.
Want to kill a hermetic mage via magic? Just drop a boulder on their head, nothing magical about gravity (or the natural inclination of objects to settle at the same level as other substances of their "absolute weight")!
So, the book never really puts this together in one place, but if I had to guess, the revolutionary aspect of Parma Magica is less that it makes mages immune to one another, more that it prevents them from hating each other due to The Gift as a rule?
Dominion Auras
I can sort of put together what a "dominion aura" is, but after checking the Index it seems like this term isn't explicitly defined anywhere. It's just brought up like you should know. It sounds like pretty much any sufficiently civilized area emanates an aura that cancels out magic auras, if not magic itself?
Errata
Just moaning, really, but the last 5e pdf is from 2011. I can't complain about this too much considering that it's free, but I hope the Definitive Edition takes the huge pile of errata the game has accumulated into account? Are PDFs for Definitive Edition ever releasing? I'm a bit spoiled by games that have done a new printing every few years just to revise the text.