So, my character over in Andorra worries very much about the state of her home, and wants to strengthen the covenant against future agressions.
She has learned to create Earth Elementals, and would like to setup some as "eternal guards", with an enchanted item allowing covenant members to control them.
She runs into several problems, though.
If she uses D: Conc and Maintains Concentration, the enchantment will "flicker" at each sunrise/sunset, which may cause problems if one elemental swings at someone. Arguably, if the target elementals aren't in range, the enchantment won't pickup afterwards, meaning you'd have to get all of them in range twice per day.
She doesn't want that, so she'd like to settle for a Constant enchantment.
Problem is, if she sets up a Constant ReTe effect on an elemental and it is destroyed (And she figures that, at one point of another, all will be), the enchantment becomes worthless. I talked about this with the troupe, and we agreed that giving more uses per day would allow a new elemental to "take the place" of an old target (But not to add targets, of course: You need a "slot" to open up).
So, she'd settle for a Constant enchantment, with Target: Group, which would allow her item to control up to 10 guardians... But it seems (based on Hermetic Projects p116, control the dead turb) that individual commands cannot be given to group members... So she'd have to create 10 different items...
So: anyone sees a way for her to create an item, or combination of effects, that:
- Allows her to control several elementals differently
- Avoid the "flicker" problem
- Can "pickup" new elementals if an old one is destroyed?