Name: Quercus Rector filius Boniface Consetudinem, Societates Tytali
Covenant: Heligoland
Saga: Price of Freedom
Characteristics: Int +2, Per +1, Pre 0, Com +1, Str +1, Sta +2, Dex +1, Qik 0
Age: 28
Conf: 2(5)
VIRTUES AND FLAWS
Self Confident (free), Improved characteristics, well travelled, Skilled Parens, Minor Magical Focus: Oak, Puissant Rego, Puissant Herbam, FLEXIBLE FORMULAIC MAGIC, Skinchanger (sparrowhawk)
MAJOR PERDO DEFICIENCY, WEAK MAGIC RESISTANCE (under a clear sky), Driven (sharing of resources by the OoH), Infamous Master (sharer of resources), Susceptibility to Divine Power (double penalties), Prohibition (cast on forest animals).
ABILITIES
Speak Low German (Saxon) 6
Speak Latin (Hermetic) 4
Area Lore: Rhine tribunal (covenants) 2
Athletics (hiking) 2
Awareness (searching) 1
Chirurgy (broken bones) 1
Stealth (outdoors) 1
Survival (forage) 1
Profession Carpenter (planking) 2
Profession: Shipwright (oak ships) 2
Folk Ken (mundanes) 1
Bargain (resources) 2
Leadership (mundanes) 2
Guile (half truths) 1
Intrigue (hermetic) 1
OoH Lore (Rhine Tribunal) 1
Code of Hermes (secure resources) 1
Magic Lore (vis sources) 1
Faerie Lore (Rhine faeries) 1
Profession: Scribe (copying) 1 (2)
Artes Liberales (ritual casting) 2
Philosphiae (ceremonial casting) 1
Magic Theory (Herbam) 4 (3)
Parma Magica (Mentem) 2
Concentration (spell concentration) 1
Finesse (Rego) 1
Penetration (Rego) 1
Brawl (dodge) 1
Great weapon (staff) 2
PERSONALITY TRAITS
Brave +1
Driven +3
Dependable +2
Likes challenges +2
COMBAT
Brawl: +0, +2, +3, +1
Brawl (dagger): +0, +4, +2, +4
Oak staff: +2, +7, +6, +3
Soak: +2
Load: 1 (quiver)
Encumbrance: 0
ARTS
Cr 7, In 4, Mu 9, Pe 0, Re 7+3
Co 1, He 6+3, Im 3, Vi 5
SPELLS (need to be explained better)
spells with * apply the focus in oak wood (not added)
Bind Wound (CrCo10) +10
B3, +1 touch, +2 sun
Preternatural Growth and Shrinking (MuCo10) +12
B3, +1 touch, +2 sun
Rise of the Feathery Body (ReCo10) +13
B4, +1 touch, +1 conc
Clothe the Naked Form (CrHe10) +18
This spell creates a linen garment following the instructions of Quercus. The design can be varied between castings. His sigil tends to express itself in the hem of the tunic, where a wavy ribbon tends to appear, even when Quercus does not want it.
B3, +1 touch, +1 sun
Summon the Glade Dweller (CrHe30) +18*
This spell grows a birch, oak or chestnut tree from a nut (generally an acorn, since Quercus favours oaks) in a single day or night. Quercus' trees tend to grow hale and straight, even if the branches end up being quite a messy entanglement or the trunk parts at a certain point.
B15, +1 touch, +2 sun
Suppleness of the Willow (MuHe5) +20*
Makes a wood item or plant pliable for the duration of the spell. This spell has broad uses in carpentry. (Another name for Pass the Unyielding Portal).
B3, +1 touch, +1 diameter
Piercing Shaft of Wood (Mu(Re)He10) +20*
B3, +2 voice
Wood Golem (ReHe25) +21*
This spell animates a wooden item, that follows the instructions of the caster for the duration. Quercus generally uses this to animate wood statues that he has carved before. The item moves with purpose following your instructions, but does not require constant oversight. It acts as a zombie-like character. Quercus uses this spell a lot to create laborers for his projects or to have a stool moving behind him in case he wants to sit down.
Image Phantom (MuIm20) +14
Quercus considers this spell extremely useful to make his golems pass as humans to cursory or long range observation.
B4, +1 touch, +2 sun
Unseen Porter (ReTe10) +12*
Generally used to move logs and trunks.
B3, +2 voice, +1 Conc
Gather the Essence of the Beast (ReVi15) +15
B10, +1 touch
Aegis of the Hearth (ReVi20) +17
SIGIL
Order and suppleness. His spells are always show a marked order. Everything moves in a supple but orderly way, as if commanded to do so in a certain (and clear) pattern. The order is fluid, though. When things are made to change, they do so in an orderly way as well. Destruction and creation spells also show a clear purpose and develop orderly, even if the order is sometimes weird, like a spiral or moving in waves of intensity.
VOTING SIGIL
An oak acorn.
MUNDANE EQUIPMENT AND APPEARANCE
Quercus dresses with high quality dark green clothes like those of the gentry, but they are all made of natural fibres like linen, not wool. He wears linen and wood shoes as well. He tends to carry around a quiver with around 30 thick unfletched arrow shafts. The shafts are made of oak wood, something unusual. His gray cloak tends to be a little bit dirty, and some small twigs can be seen interwoven in the garment.
BACKGROUND
Quercus Rector of Tytalus is the first and so far only offspring of Boniface of Tytalus. Boniface has achieved quite a (bad) reputation in the Order of Hermes as a proponent of increasing the sharing of resources among covenants, by law if necessary. He defends that the distrust between magi and their hoarding of (in most cases unnecessary) resources results in a weaker Order, and one more prone to corruption by infernal forces (deadly sin of Greed) as was seen in the corruption of his own house. He advocates change and a more open and accommodating Order instead of a radical, intolerant and nepotist Order. He is not well liked by his peers, and his constant manoeuvres to achieve his results have earned him many enemies. Nobody expects better of his hermetic offspring.
Boniface is also a hands-down magus that has always defended the premise of using utilitarian spells over grand effects. He does not like to overload himself with unnecessary supplies or magics, and has transmitted this credo to Quercus. Despite his many years loathing him for his constant pushing, Quercus has been shaped into a likely-minded magus. While his pater tends to centre in Aquam and terram, Quercus tends to centre in manipulating plants and plant products, both shaping them to his wishes and moving them as he desires to achieve results. He is especially proficient manipulating oak and lately he has started to develop an interest in mundane uses for oak, like shipbuilding.
Like his pater, Quercus was having problems achieving a stable position in an established covenant, since his outspoken opinions were not welcomed by a lot of his peers, and he has been forced to be a peregrinator for many years. He has developed quite a wide knowledge of the whole tribunal in his forced wandering behaviour, and has polished his language until he is fairly capable to understand and be understood by most people in the Empire. However, Quercus does not like to travel that much, and would like to find a place where to cast his roots. This means that he welcomed the chance to start afresh in a new location with other magi that find the autumn covenant environment oppressive and outdated. Both Boniface and Quercus belong to the Linden guild, something quite ironic given the magic specialization of Quercus.