Here's the +105 years character sheet:
Ranulf +105 years
Characteristics: Int +2, Per –2, Pre +1, Com +0, Str +1, Sta +4, Dex +1, Qik +1(1)
Size: 0
Age: 129 (49)
Decrepitude: 0(1)
Warping Score: 8 (4)
Confidence Score: 2 (6)
Virtues and Flaws: The Gift ; Major Magical Focus (Unnatural Fires); Affinity (Ignem), Mastered spells, Method Caster, Puissant Ignem*, Puissant Magic Theory, Puissant Penetration, True Friend (Artisano); Deficient Technique (intellego); Deleterious Circumstances (spells of range sight or range eye), Poor Eyesight, Miles (Houses of Hermes: Societates p 31),
*House Virtue
Personality Traits: Loyal (Artisano) +3, Brave +3, Noble +2, Pious +1, Inquisitive +1, Loquacious –1
Reputations: beneficent +2 (flambeau and societates milites), Militie +3 (order), impressively/foolishly deep repertoire of ignem spells +2 (order), Hoplite +2 (Order), Deficient in Intellego (Flambeau) +1
Combat:
Fist: Init +1, Attack +4, Defense +4, Damage +1
Dodge: Init +1, Attack n/a, Defense +5, Damage n/a
Soak: +4 (often modified by spells and armour, excellent quality full chain protection +11, Load 6, the load of the armor is also frequently adjusted by magic)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Artes Liberales 3 (Ceremonial Casting), Athletics 2 (running), Awareness 1 (searching), Brawl 3 (dodge), Carouse 1 (staying sober), Guile 1 (lying to strangers), Code of Hermes 2 (Wizard’s marches), Concentration 6 (spells), Dead Language – Latin 5 (hermetic usage), Faerie Lore 1 (giants), Finesse 5 (ignem), Infernal Lore 1(corrupted beasts), Leadership 2 (grogs), Living Language (Castillian) 5, Magic Lore 1 (giants) , Magic Theory 8 +2 (1) (inventing spells), Organization Lore – Order of Hermes 1 (personalities), Parma Magica 7 (corpus), Penetration 6 +2 (ignem), Philosophae 2 (ritual magic), Profession – Candle Maker 2 (speed), Stealth 2 (hide), Teaching 2 (apprentices)
Arts: Cr 16, In 10, Mu 17, Pe 13, Re 15; An 10, Aq 5, Au 5, Co 14, He 10, Ig 32+3, Im 5, Me 5, Te 10, Vi 22
Twilight Scars: Fires in the near vicinity of Ranulf move directly away from him as if a slight breeze were coming from him. Smoke is not affected by this. In a cold environment Ranulf's breath turns to wood smoke rather than mist.
Equipment: Chest of the Ember Seed, Pendant of Patient Incantations, Pendant of the Eagle's Vision, Ribbon of Arcane Preservation, School of the Founder's Advocate, Talisman of Ranulf
Encumbrance: 0 (0)
A Finer Cut of Meat (MuAn 10/31)
Doublet of Impenetrable Silk (MuAn 15/31)
Hide of Wax (MuAn 20/+37 A)
Gentle Caress of Asclepus (CrCo 30/34)
Skin of Wax (MuCo 20/+43 M,A) Mastery 2 (Ceremonial casting, Penetration)
Touch of the Bears’ Fortitude (MuCo 30/35)
Assumption of the Fiery Mantle (MuCo(Ig) 35/+55 F A)
Coat of Prometheus (CrIg 5/+55)
Flash of the Scarlet Flames (CrIg 15/+55)
Mien of Helios (CrIg 15/+55)
Fasting Hearth (CrIg 20/+79 F A)
Pillum of Fire (CrIg 20/+84 F M A) Mastery 5 (Fast Casting, Defense, Multi Casting, Penetration, imperturbable casting)
Self Immolation (CrIg 30/+79 F A)
Stockade of Infernos (CrIg 40/+79 F A)
Conflagrative Servant (Cr (Mu,Re) Ig 40/+77 F A)
Parliament of Fiery Raptors (Cr(Re)Ig 45/+77 F A)
Tales of the Ashes (InIg 5/+33 D F A)
Eyes of the Flame (InIg 35/+34 D F A) Mastery 1 (Stalwart casting)
Enduring Flame (MuIg 10/+79 F A)
Boreal Flames (Mu(Pe)Ig 15/+74 F A)
Flames of Stone (MuIg 30/+79 F A)
Petite Phoenix (Mu(Re) Ig 30/+77 F A)
Discriminating Flames (Re Ig 25/+75 F A)
Ward against Heat and flames (ReIg 25/+60 A)
Carpenter of flames (ReIg 30/+76 F A) Mastery 1 (Precision)
Parade Ground of Conflagrations (ReIg 30/+75 F A)
Ward Against Immolation (ReIg 35/+60 A)
Unified Flame (ReIg 35/+75 F A)
Flames that Leap Leagues (ReIg 40/+75 F A)
Flames that Leap Across the Earth (ReIg 45/+75 F A)
Veil of Invisibility (PeIm 20/+22)
Transformation of Fire (MuTe(IgHe) 40/+47 F A)
Transformation of Fiery Steel (MuTe(Ig,He) 40/+47 F A)
Consummate Transformation of Fire (MuTe(Ig,He,An) 40/+47 F A)
Scales of the Magical Weight (InVi 5/+19 D A)
Sense the Nature of Vis (InVi 5/+19 D A)
Wizard’s Expansion Ignem (MuVi 25/+43)
Group Wizard’s Boost Ignem (MuVi 30/+43)
Touch Group Wizard's Reach Ignem (MuVi 30/+43)
Wizard’s Boost Ignem (MuVi 30/+43)
Wizard’s Communion (MuVi 30/+43)
Wizard’s Reach Ignem (MuVi 30/+43)
All Beasts are made from Plants (MuVi 35/+43)
Wizard’s Boost (Vim) (MuVi 35/+43)
Wizard's Endurance Ignem (MuVi 40/+43)
Wizard’s Reach Ignem (MuVi 40/+43)
Sap the Griffons Strength (PeVi 10/+43 A)
Dreadful Bane of the Fae (PeVi 15/+43 A)
Demon's Eternal Oblivion (PeVi 15/+43 A)
Sap the Griffin's Strength (PeVi 20/+43 A)
Snuffing the Spell's Flame (PeVi 40/+43 A)
Unraveling the Fabric of Terram (PeVi 40/+43 A)
Wind of Mundane Silence (PeVi 40/+43 A)
Unraveling the Fabric of ignem (PeVi 45/+43 A)
The Patient Spell (ReVi 20/+41)
Maintain the Demanding Spell (ReVi 30/+41)
Opening the Intangible Tunnel (ReVi 40/+41)
F includes Magical Focus
M includes Spell Mastery
D includes deficient technique
A includes attunement of talisman
note that casting totals do not include the +3 bonus from method caster
Vis: four pawns vim transferred into a ring warn on right hand, three pawns ignem as ashes carried in a pouch on belt, the ashes become hot to the touch at sunset every day,6 pawns of corpus transfered into a small olivewood cross.I realized when later books came out that the vis entry was about how much vis you could pull out of the corpse of a magical/faerie/etc creature, it wasn't about how much vis a character carried around with them. Whoops.
Appearance: Ranulf’s eyes are held in a near perpetual squint as he closely examines the world with his inadequate sight. Ranulf’s face is reddened and the short hair around his face is bleached from long exposure to hot fires at close range. Ranulf is of ordinary stature and build ,Ranulf by the age of 114 has exchanged his thick clothing in favor of robes and furs resembling a sort of hybrid between the traditional garments of magi and the styles of nobility. Ranulf is almost never separated from his Talisman − a walking stick sized staff quite unsuitable for use as a weapon.
Personality traits from the familiar bond:
Ranulf will typically heat any chair or other object he intends to sit on with a spontaneous CrIg spell or Coat of Prometheus before actually sitting.
Ranulf feels a compulsion to make fires in his vicinity more beautiful according to an Aesthetic that he shares with Artisano. He’ll often shift logs around and move coals (relying on quick movement and his form bonus to prevent himself from burning his hands or using non-fatiguing spontaneous Rego Herbam and Rego Ignem to do the job) while debating with his familiar the proper amount of crackle degree of smoke and light that is appropriate for their surroundings and activities.
Ranulf has developed a habit of nearly always using flourishes (HoH: Societates p.60) to make his spells more pleasing to his tastes.