I have this magus who wants to construct a lab with a very high specialization in Spells. He has the Mercurian Magic Virtue, so his spontaneous spell-casting is severely hampered and he needs to know a lot of spells to be any good in situations without time for ceremonial casting.
He has access to a large lab and plans to construct greater features and a greater focus that adds to the Spells specialization. But I thought it would also be interesting for him to use his Mercurian advantage in ritual spells (half vis cost) to invent and cast ritual spells that adds to the spell specialization as well (ritual spells to boost a lab is mentioned in Covs 122).
This has generated a lot of questions, though, and I could really use some help from you guys, if you could spare the time. A wheelbarrow of thanks in advance!
Elaborate marble summoning circle, CrTe20-ritual
for starters, I would like him to invent a CrTe20-spell that creates a large summoning circle. That could give the lab a +2 to Spells specialization (The Covenants book states, that: “if the effect does not resemble a Laboratory Virtue or Flaw, then the final level of the effect determines how many points of Characteristics or Specializations may be gained. Every ten levels may grant one point in a Specialization” (121).).
I have been wondering how to make the summoning circle unique enough to warrant that it gives +2 in spells: Maybe some exotic material, like a single circular piece of marble, 7 paces in diameter, with a lot of carved lines in different patterns and in different depths to channel the natural magic of the room, maybe with some whitish surfaces where notes could be written.
Base 3, +1 marble, +1 size(?), +1 or +2 for elaborate shape.
First question: Does this sound like a ritual spell that - if cast - should grant a +2 Spells specialization to the lab? Or is there something missing?
Second question: If the lines has a blueish glow that becomes extra visible when the room is dark or dimly lit. Would this be +1 ignem to the stats?
Third question: If there is a +1 ignem requisite, does this affect my magus’ lab total when inventing the spell? His ig score is a lot lower than his te score.
At a later point he would make the marble circle into a Greater feature (maybe by writing/chiseling inscriptions all over the circle) and make it a Greater focus (by pushing all other lab equipment out on the edges of the room)
Image of the Heavenly Bodies - ritual or enchantment
I have this idea that a further +2 Spells specialization could be justified if the lab included a large visual image of the positions of the sun, the planets and the moon, preferably a three-dimensional image under the ceiling, where the heavenly bodies moved according to the geocentric cosmology as described in Ptolemy’s Almagest or something like that. Ideally all heavenly bodies had a certain glow, so as to be clearly visible in the dark.
Fourth question: Could this be a CrIm20 ritual spell?
Base 1, +1 touch, +2 size, +2 or +3 for complex moving image, +1 ignem requisite
Fifth question: Does it sound reasonable that this permanently created image of the sky grants a +2 spells specialization?
I've wondered if it would make more sense to let the magus create the image as a lvl 20 lesser enchantment, enchanted onto a huge cloth.
Base 1, +2 sun, +2 size, +2 complex moving image, +1 ignem requisite?, one use pr day, lasts 70 years.
I have never had a magus make an enchantment, so I probably made some errors here.
Sixth question: Any thoughts on making the image an enchantment instead?
Seventh question: If there’s an ignem requisite, does this affect my magus’ lab total when making the enchantment? Again: His ig score is way lower than his te score, so with CrIg he wouldn’t be able to instill the effect in one season.
I’ve played this character for years, and now we’ve finally reached a moment where he has the prospect of becoming a useful magus. There has been a lot of sessions where my magus and I have envied the power of the other mages in the troupe. We started playing ages ago when I was new to the game, and at that point I didn’t grasp what the Mercurian magic virtue would mean. Though frustrating at times I don’t regret taking the virtue. It has shaped my character in wonderful interesting ways.