Roberto Rodriguez of Flambeau: Knight of Seneca, Lineage of Delendos, School of Julius, filius Joel Muniz of Flambeau, protege of Santiago of Flambeau, Imperitor of Mons Electi
Characteristics: Int +2, Per +0, Com +0, Pre +1, Str +2, Sta +1, Dex +1, Quik +1
Size: 0
Age: 38; appears 38
Chronology: born in 1190; orphaned in 1197 at age 7, apprenticed in 1200 at age 10; battlefield gauntlet in 1214 at age 24; finishes actual training in 1215 under the guidance of his mentor Santiago; follows Santiago and fights in the Shadow Wars for the next five years; migrates to Normandy in 1220 at age 30 and joins Novus Mane, transfers to Mons Electi at the request of Santiago in 1226, current year 1228
Decrepitude: 0
Warping: 0 (1)
Confidence: 2 (9)
Virtues: +0 Gifted Hermetic Magus, +F Puissant Ignem, +1 Puissant Creo, +1 Life Boost, +1 Improved Characteristics, +1 Mastered Spells, +1 Self Confident, +1 Skilled Parens, +1 Warrior, +3 Flawless Magic; +1* True Friend
Flaws: -1 Infamous Master, -1 Reckless, -1 Mentor, -1 Unimaginative Learner, -3 Overconfident, -3 Weak Magic Resistance (when not in possession of a symbol of his Catholic faith, such as a rosary or a crucifix (he carries one of each))
Personality Traits: Reckless +3, Brave +3, Self Assured +3, Introspective +2, Loyal to Cidito +3
Reputations: Infamous Master 3 (Hermetic), House Flambeau Acclaim 2 (3xp)(Hermetic)
Combat:
Dodge: In +1, Atk n/a, Def +5, Dmg n/a
Grapple: In +1, Atk +5, Def +5, Dmg +2
Fistfight: In +1, Atk +6, Def +6, Dmg +2
Dagger: In +1, Atk +7, Def +5, Dmg +5
Longsword (& Roundshield): In +3, Atk +12, Def +8 (+10), Dmg +8
Sword & Shield with all bonuses figured in: In +3, Atk +12, Def +20, Dmg +14
(add an additional +9 to defense if using Howl of the Steel Weapons or Shriek of the Wooden Shafts versus the appropriate forms of attack; additional +1 defense for Aegis of Unbreakable Wood; Dmg +14 if using Sword of the Avenger)
Soak: +6/+21
(Sta +1, Bronze Cord +2; Doublet of Impenetrable Silk +3; Ward vs Heat&Flames +15
In Armor: studded leather hauberk +8/+23, leather scale hauberk +9/+24, chainmail hauberk +12/+27
Fatigue: OK, 0, -1, -3, -5, ko
Wound Penalties: -1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)
Abilities: Artes Liberales 1 (literacy), Athletics 2 (fitness), Awareness 1 (alert), Bibracte Lore 1 (Mons Electi), Brawl 4 (fistfight), Charm 1 (wit), Code of Hermes 1 (procedure), Concentration 2 (spells), Finesse 2 (precision), French, Langue D'Oc 3 (tough talk), Folk Ken 2 (warriors), Guile 1 (smarminess), Iberian Area Lore 2 (Reconquista), Infernal Lore 1 (Shadow Wars), Intrigue 1 (allies), Latin 4 (dramatic speech), Leadership 3 (in combat), Magic Lore 1 (mythic beasts), Magic Theory 4 (10xp; inventing spells), Normandy Tribunal Lore 2 (Mons Electi), Order of Hermes Lore 2 (Flambeau), Parma Magica 5 (Ignem), Penetration 2 (Creo), Philosophiae 1 (ceremonial casting), Profession-Scribe 1 (copying), Profession-Seaman 1 (marine), Profession-Soldier 2 (shock troops), Ride 1 (in battle), Single Weapon 6 (long sword), Spanish, Castellan 5 (banter), Stealth 1 (ambush), Teaching 1 (martial training), Thrown Weapon 2 (spear)
Arts:
Creo 5+3, Intéllego 3, Muto 3, Perdo 5, Rego 8
Animal 0, Aquam 0, Auram 4, Corpus 4, Herbam 3
Ignem 10+3, Imaginem 0, Mentem 3, Terram 3, Vim 3
Twilight Scars & Effects: none
Magic Sigil: style and grace
Symbolic Sigil: a wide seven pointed star
Standard Accoutraments: longsword of Toledo steel, round shield emblazoned with his sigil, dagger, knife, rosary, crucifix, decent clothing, tattered red cape, leather boots & gloves, cloak, gold ring with a small ruby, sigil, arcane connection to Wirth's sanctum, arcane connection to his sanctum
Other Possessions: lab equipment & assorted accoutrements, a swift steed, leather barding, magical rein, hauberk of studded leather, leather scale armor, chainmail hauberk, seven spears, extra sword, some nicer clothing, old woolen cloak
Vis Stock: 2 Ignem & 5 Vim in ring
Encumbrance: 0 (Load 3, Burden 2, Str +2)
In Armor: Studded Leather Hauberk 0 (Load 5, burden 2); scale leather hauberk 1 (Load 6, burden 3), chainmail hauberk 1 (Load 7, Burden 3);
Laboratory:
Characteristics: Size +0, Refinement +1, General Quality +0, Upkeep +0, Safety +1, Warping +0, Health -2, Aesthetics +3 (Reputation-Spell Master +2 (Hermetic))
Virtues: +0 Defenses, +0 Guard, +0 Superior Construction, +0 Superior Equipment, +1 Living Quarters, +3 Greater Feature-Spell Circle (inscribed with sigil)
Flaws: -3 Greater Focus-Spell Circle
Specializations: +7 Spells, +1 Vis Extraction
Spells Known:
MuAn15 Doublet of Impenetrable Silk: CT +5, Mastery 1 (Lab Mastery)
CrCo20 Purification of the Festering Wound: CT +14, Mastery 1 (Ceremonial Casting)
ReCo15 Wizard's Leap: CT +16, Mastery 3 (Fast Cast, Stalwart, Precision)
ReCo20 Incantation of Paralyzation: CT +14, Mastered 1 (Imperturbable)
ReCo35 Seven League Stride: CT +14, Mastered 1 (Stalwart Casting)
InHe15 Shriek of the Wooden Shafts: CT +8, Mastery 1 (Stalwart Casting)
MuHe15 Aegis of Unbreakable Wood: CT +8, Mastery 1 (Lab Mastery)
CrIg10 Heat of the Searing Forge: CT +23, Mastery 1 (Penetration)
CrIg10 Lamp without Flame: CT +23, Mastery 1 (Imperturbable)
CrIg15 Test of the Flames: CT +23, Mastery 1 (Resistance)
CrIg20 Flash of Dazzling Light: CT +23, Mastery 1 (Fast Cast)
CrIg20 Pilium of Fire: CT +27, Mastery 5 (Penetration, Fast Cast, Multicast, Quick Cast x2)
Cr(Re)Ig20 Sword of the Avenger: CT +27, Mastery 5 (Imperturbable Casting, Penetration, Fast Cast, Subtle, Lab Mastery)
PeIg5 Chill of Winter: CT +20, Mastery 1 (Subtle)
PeIg20 Wizard's Touch of Cold: CT +20, Mastery 1 (Penetration)
ReIg25 Ward against Heat & Flames: CT +23, Mastery 1 (Stalwart Casting)
InTe15 Howl of the Steel Weapons: CT +8, Mastery 1 (Stalwart Casting)
PeVi5 Demon's Eternal Oblivion: CT +11, Mastery 2 (Penetration, Multicast)
PeVi15 Thwarting the Thaumaturgical Threat: CT +11, Mastery 2 (Fast Cast, Stalwart)
Enchanted Items:
Rein of the Equestrian Magus: Lesser Enchanted Device, 4 pawns
[tab][/tab]When Roberto first came to Novus Mane, he rode on a horse using a magical reign, given to him by Santiago.
ReAn40 Command the Mounted Beast:
R: Touch, D: Concentration, T: Ind
[tab][/tab]The rein is worn by the horse and activates automatically, as this is the triggering condition. This effect allows the one who holds the rein to control the horse and ride it, even in battle; despite any defects in the mount or the effects of the Gift. The riders scores in Animal Handling and Riding are used as normal, as you need to know when and what to command the horse to do.
(Base 15, +1M Touch, +1M Conc, +5L Item Maintains Concentration, 10 L Unlimited Use)
Familiar: Don Diego (aka "Cidito"), an orange tabby tomcat of girth and gumption
Cidito is a fat orange tomcat that followed Roberto from Novus Mane. Mainly because Roberto always gave him his leftover milk, and also because he likes sleeping in his fireplace. It is unknown if Cidito was warped into his magical state from the high Magic Aura of Novus Mane, if he acquired these traits elsewhere, or if he was born that way. There are apochryphal legends that Flambeau (or Delendos) had an orange tabby familiar, a sort of unsocumented lineage of magical cats. Cidito may be fat, but he is also large and strong for a cat. He has a bold personality, confident and unafraid. Full statistics for Cidito are given below. The Bond statistics are as follow...
Bond Score: 37
Bond Level: 24
Cord Scores: Gold +1, Silver +2, Bronze +2
Description of New Spells:
ReCo20 Incantation of Paralyzation
R: Voice, D: Conc, T: Ind
[tab][/tab]This spell hold the target’s body completely immobile for the duration.
(Base 5, +2 Voice, +1 Conc)
CrIg20 Flash of Dazzling Light
R: Eye, D: Mom, T: Ind
[tab][/tab]This spell flashes a brief dazzle of light in the target's eyes. This isn't strong enough to blind them, but it can disadvantage them. The target must make a Stamina Stress roll of 9+ or suffer a -3 penalty to all rolls and actions. The next round the penalty is only -1, and it wears off after that. If the roll is botched, the effects are twice as long lasting. This spell is designed to be cast without words or gestures, so that it may be mastered and fast cast in combat to gain an edge on an opponent.
(Base 4, +1 Eye, +3 no Words or Gestures)
CrIg20 Sword of the Avenger:
R: Touch, D: Conc, T: Ind, Reqs: Rego
[tab][/tab]This ignites a flame along the edge of a sword blade, doubling its damage value. More than a simple variant, this spell is intended for use with the Mastery Ability of Imperturbable Casting, because of the difficulty maintaining concentration on a spell during combat. Concentration does not need to be checked every round, as wielding a flaming sword in combat is what the spell is designed to do. But the caster does need to check when he exerts himself in combat or is struck a blow (even if it does no injury). The Rego requisite protects the sword from the flames, allowing the spell to be used repetitively on a weapon with out harming it. This also protects the wielder.
(Base 5, +1 Touch, +1 Concentration, +1 Requisite)
PeIg5 Chill of Winter:
R: Touch, D: Mom, T: Ind
[tab][/tab]The target to feel a sudden chill as they loose body heat, causing them to loose a Fatigue Level.
(Base 4, +1 Touch)
PeIg20 Wizard's Touch of Cold:
R: Touch, D: Mom, T: Ind
[tab][/tab]Inflicts +15 damage from cold.
(Base 15, +1 Touch)
InTe15 Howl of the Steel Weapons:
R: Per, D: Sun, T: Hearing
[tab][/tab]This spell warns you of the danger of metallic weapons with a howling sound signaling motion. This grants a +9 Defense bonus versus metallic weapons, provided you are able to parry or evade the attack, and you can dodge any metallic or metal tipped projectile originating from more than ten paces distance. The howl is only audible to you and cannot be mimicked by voices.
(Base 2, +2 Sun, +3 Hearing)
PeVi15 Thwarting the Thaumaturgical Threat: (CT +4, Mastery 1: Fast Cast)
R: Voice, D: Mom, T: Ind
[tab][/tab]Similar to Winds of Mundane Silence, but scaled down to affect a single spell (even if it is of momentary duration). This will counter or cancel a spell if your roll of a SD + (Level + 10) equals or exceeds twice the level of the opposing spell. For this version (Level 15), the roll is a SD +25 versus an ease factor of twice the level of the opposing spell. Countering another spell as it is being cast requires a successful Fast Cast roll, and thus requires Mastery of the spell and choosing the Fast Cast ability. Canceling an existing spell uses normal Initiative, and no Mastery is required.
(Base 5, +2 Voice)