Table talk: OOC

Final draft:

Changes: increase age slightly to 7 as LadyPhoenix stated before apprenticeship.

Included 5 years post apprenticeship XP.

Regius Bestia Ex Flambeau

Int 1
Per 0

Str 4
Sta 4

Pre -3
Com -3

Dex 2
Qui 2

Virtues
Affinity with Parma Magica (minor, hermetic)
Berserk (minor, general)
Giant Blood (major, general)
Minor Magical Focus (free, hermetic) - [Own Body]
Mythic Blood (major, hermetic) - Endurance of the Berserkers effect Dur: Sun
Puissant Parma Magica (minor, general)
Skilled Parens (minor, hermetic)
Warrior (free, general)

Flaws
Disfigured (minor, general)
Driven (major, personality) - Prove his merit in battle
Feral Upbringing (minor, general)
The Gift (free, hermetic)
Hermetic Magus (free, social status)
Judged Unfairly (minor, personality)
Reckless (free, personality)
Short Ranged Magic (major, hermetic)
Warped Magic (minor, hermetic) - The air becomes heavy as if trying to suffocate and crush everything around him.

Personality
Angry +2
Reckless +3
Brooding +3
Shy +1
Bestial +1

Early childhood (120 XP)
Athletics 2 (Running) 15
Awareness 2 (Alertness) 15
Brawl 3 (Dodging) 30
Hunt 3 (Tracking) 30
Survival 3 (Forest) 30

Later Life (2 * 15 = 30 xp)
Stealth 2 (Forests) 15
Awareness +1 15

Apprenticeship (240 + 60 (skilled parens)+ 50 (warrior) XP & 120 + 30 (skilled parens) spell levels)
Parma Magica 7+2 (Ignem) 93 * 1.5 = 140
Artes Liberales 1 (Geometry) 5
Latin 4 50
Magic Theory 3 30
Great Weapon (Great Sword) 5 75

Creo 7 28
Intellego
Muto 4 10
Perdo
Rego 5 15

Animà l
Aquam
Auram
Corpus 8 36
Herbam
Ignem
Imaginem
Mentem
Terram
Vim

Spells (150)
(7 + tech + form)

Touch of the Pearls InAq 5

Purification of the Debilitating Wound CrCo 20
As per Purification of the Festering Wound except R: Per, +12 bonus to recovery rolls

Sealing the Medium Wound CrCo 20 R: Per D: Mom T: Ind, Ritual
This spell heals a single Medium Wound suffered by the caster. This spell does not heal damage from poison or disease.

The Body is my Temple CrCo 20
As per Restoration of the Defiled Body but with R: Per

Becoming the Giant MuCo 5
Adds +1 to the caster's normal Size.
R: Per D: Sun T: Ind
(Base 3, +2 Sun)

The Gift of Vigor ReCo 20

Wizard's Leap ReCo 15

Intuition of the Forest InHe 5
but R: Per

Repel the Wooden Shafts ReHe 10

Wizard's Sidestep ReIm 10

Trackless Step ReTe 10
Except R: Per, D: Sun

New spell (I'm not sure if the levels are perfect)
Wizard's Walk ReCo 10
R: Per Dur: Dia T: Ind
The caster is able to move at their regular walking or running speed on any surface, including along walls or ceilings even if it cannot support his weight.

Post-Apprenticeship (5 * 30 = 150 XP)

Intéllego 4 10
Perdo 4 10
Animà l 5 15
Terram 5 15
Finesse 2 (Precision) 15
German 3 (Profanity) 30
Leadership 1 (Intimidation) 5
Wizard's Leap Mastery 4 (Fast-Casting, Quiest-Casting x2, Still Casting) 50

Appearance: Regius stands shy of 8 feet tall and almost 400 lbs of muscle. A scar runs down his face and much of his torso bears the marks of countless battles. His dark black hair is a wild and unkept that he occasionally cuts unceremoniously with the blade of a dagger when it grows too long as to impede his vision. His eyes are a lifeless grey that burst into life when possessed by an almost insatiable bloodlust during the heat of battle.

Over his broad shoulders is a bear pelt worn like a cloak. The bear's lifeless head slung over his left shoulder, with the left paws framing his red tabard. In turn, the tabard is worn over dull grey chain mail and tied firmly around his waist with a heavy leather belt. The sigil of House Flambeau engraved on its buckle. His clothing is tattered and jagged along the edges from years of travel and combat.

He carries himself with a solemn, almost brooding posture with a great sword non-chalantly rested on his left shoulder. In battle, he becomes more beast than man as he is prone to cackle maniacally while he fights with reckless abandon in the thrill of the fight.

Background: A little over 25 years ago, a promising young apprentice successfully completed her gauntlet. What distinguished this apprentice among others was that the blood of Dalendos flowed strongly in her veins. It was the hope of the House that the apprentice would rise to become a great leader and hero for the future. The girl had been given to Archmagus Karandos in the hopes that the elder magus would unlock her full potential.

The girl, now a woman, called herself Carniola ex Flambeau and her home coven flourished. She was everything any Flambeau would ever ask for: beautiful, impetuous, daring and powerful. However, the adulation and praise leaped upon her also bore hubris and recklessness. Nevertheless, she joined one of the many covens that sprung up during the Reconquista; determined to prove her worth on her own merits.

When it was learned that a clan of giants wasplaguing the area near the coven, she and her sodales vowed to defeat the creatures and in the process acquire whatever magical and mundane riches they possessed. Their dreams of conquest were rapidly dashed as the giants were far more powerful than anticipated. Althouhg they slew all but the chieftain, a giant named Ragnus, only Carniola survived and she in turn was injured and dying. Ragnus was furious for the magi had destroyed his clan and killed his mate who was to bear him a son.

Out of spite, he took her near lifeless body and nursed her back to a semblance of health, only to proceed to impregnate her with his child. Were it not for her bloodline, she would not have survived the coupling. Ragnus promised her freedom once the child would be able to walk on its own. She had no choice but to comply for her injuries made escape impossible from the cave den where she was imprisonned.

Nine months later, after an excruciatingly painful labour, she bore a son of over 20 lbs. He grew rapidly off the milk of his mother whose breasts were ravaged from nursing the child. But Ragnus had no intention of keeping to his word. Six months after the birth, the giant forced himself upon her again and again until another child grew in her belly. Another 6 months passed and first son finally could walk. But she was already full with child and could barely stand no less flee.

The other magi of the Tribunal had not been entirely idle. They had been tracking down the fate of the missing expedition and came upon Ragnus while Carniola was only days away from childbirth. In the firefight, the child had wandered off. Unfortuantely, the stress of the battle had hastened the maga into labour. She and her second child succombed to the rigors of childbirth before any word of her first child was made.

And so, her first son lived on alone in the woods for approximately three and a half years. In his fifth year, he had grown to the size of a normal 10 year old. Stories began to circulate among the hunters of a strange boy that lived in the forests. Naturally, one of the local magi decided to investigate. What he found was beyond expectation. The magus captured the child and returned him to the coven where his lineage was verified. How the child had survived was a mystery. Were the faerie responsible or was it just the strength of his lineage that allowed him to live?

Whatever the answer, the Flambeau would not pass up a second chance. Having never known much human contact, training the boy would prove difficult to all but the most talented of teachers. They sent the boy to his mother's pater in hopes that he would some day live up to the expectations they once held in Carniola. The boy was a wild child and did not adapt well to living among humans. He could never escape the cold glares of the covenfolk who saw him as some sort of beast in man's body.

When he was 10, he had finally gotten a good enough grasp of latin to be assigned a tutor. Having noticed the child's inability or rather lack of talent in projecting his magical power outside of his body, Karandos felt the only path for the boy was the school of Ramius. He chose a grizzled warrior [insert marko's character name] to instruct the boy in sword play in hopes the rigorous training regimen would also beget discipline.

Ricardo was stunned to learn his pupil was only 10 years old when the child already stood shoulder to shoulder to squires preparing to earn their spurs. His amazement grew as the boy was tireless in training and fought savagely despite the odds. So he pushed and pushed to perfect his disciple's technique. Having never had any sons, at least known to him, [insert marko's character name] felt a sort of bond of fatherhood towards his charge as they spent long days and nights practicing. Nevertheless, he felt an unease. There was a disconcerting feral gleam in the boy's eyes. Not quite human, not quite beast, but a deadly killer in any respect.

These qualities did not entirely escape the Flambeau of the coven who saw potential as a tool for war. With the war against the Shadow Flambeau now in full swing, they saw an opportunity to use him in that capacity. The pater adopted his education style to reflect the weaknesses of the student. He secretly taught the boy how to enact the parma magica prior to his gauntlet. This may not have been uncommon at the time as there was growing fear among the magi of the Tribunal of the vulnerability of apprentices and custos outside the Aegis of the Hearth. The shadow Flambeau had already raided and destroyed many of the spring covens.

What he didn't expect was the speed at which his apprentice excelled at the ritual and rapidly surpassed many full-fledged magi. He also focused the studies on corpus as ignem and perdo would prove near useless to the apprentice in combat. However, Karandos never had the opportunity to complete the boy's training. His fight against Rasus left him in Twilight and he chose to retreat to the Cave of Twisting Shadows. Instead, he passed the apprentice down to one of his fili but continued to direct his advancement from afar.

This did not prove very fruitful for fostering his inclusion in the coven as his new pater saw him more as a burden than a true apprentice. He neglected to teach the boy magic theory and many other skills finding more success in simply cramming him with more and more parma as the boy excelled at it.

When time finally came for his gauntlet, Karandos felt the old spartan gauntlet would prove too easy for one that had survived the wilds up to the age of 5. Instead, he gave the boy a mission to find agents of the Shadow Flambeau and slay them. A small retinue of custos was assigned to assist him in this. What the archmagus got was far more than he bargained for. The apprentice returned several days later covered in a mask of crimson. He possessed a mad glimmer in his eyes now having taken the life of another man. Of his allies, there was no sign. After careful probing the magi were horrified to learn they had fallen at the newly gauntleted magus' hands as in the carnage of battle he fell sway to his bloodlust and slew both friend and foe indiscreminately.

Debate raged on among the magi on what to do about the apprentice. He had succeeded in his gauntlet but they held no love for him and could not allow him to remain. The magi agreed to induct him in House Flambeau, granting him the name of Regius Bestia as a veiled joke. Over the next few days, the magi remained divided on Regius' fate. In the end, he took the choice out of their hands and gathered up all his meager belongings and set off without a word.

When his disappearance was noticed, the magi of the coven had mixed feelings. There were those that were happy to be rid of him while others feared he had gone rogue. They sent out parties to find him. Fortunately it was [insert marko's character here] that found Regius first. He confronted his one time student on his departure. All the magus could answer was "I remember your story of an errant knight." Ricardo understood what Regius meant and joked. "You're not much of a knight, boy. More a squire. Who ever heard of a squire-errant? I think you'll need a knight." And so the two have remained nearly inseperable ever since once Ricardo explained the situation to the coven.

In the past 5 years, they have travelled across half of Europe, from the Iberian peninsula, to France and finally Durenmar at their introduction to the Saga. In their travels, they have skirted Tribunal law and narrowly escaped many dangers as Regius tries as he can to find a semblance of acceptance in society.

Well, lack of mundane skills is unusual, but expected due to the XP sink in parma.

As said before, you character is 100% legit, but feels a little wrong. For exemple, a little Code of Hermes or Arte Liberales (you can't write!!!!) would make the character more beleivable.

As it is, by the RAW, you spend almost all your post-apprenticeship time (just shifting numbers around, there's no way you stepped out of apprenticeship with parma 7) studying parma (125 out of 150 XP). About 1/3 of your total XP, not counting infancy, went in it.

You can do it, sure. It's just disturbing.
I'lll check the spell later.

The spell: No real guideline for this, but, since you must have a floor under your feet and can't just walk on air, it feels about right.

The parma though was not 125 out of 150. He spent 3 xp during apprenteship to count as 5 for a level 1. He then spent 90 more XP (3 of 5 years out of apprenticeship) doing nothing but parma as he has that affinity with the skill. Three years but that does leave the other two years.
Most of that does have to be post apprenticeship which means some of that post apprentice stuff needs to be moved to apprenticeship. Parma is last thing taught to an apprentice. No way someone emerges from apprenticeship with parma 7. A 2 would be odd.

Personally I have suggested dropping parma to 6 (6+2 basically is 40 resistance, almost nothing is going to penetrate that without arcane connection or trivial powers that are at most annoyance (and those powers only from magic might 45+).

I am more worried that my small frame, non-combatant is now traveling with one overconfident redcap and a reckless, driven, berserker that want to run off to take on wizard and bandit gang leaving me unguarded and helpless in the forest.

Octavian and I have opposite philosophies as far as character design goes. I think hos "Octavian" character from Andorra is most excellent, though he feels that he is weak and underpowered. He thinks that Regulus is powerful, whereas I see a very flawed character that is likely doomed because of his lack of diversity.

I say play it out. Test my theory, test his theory, we can all learn much from the experiment.

I have not got a problem with the chaacter, I think that it is deeply flawed and some aspects of the character are going to cause problems for himself and others (The complete lack of ability to function in Society and Berserk are the obvious ones). While good in HTH combat he is not invincible and his magic resistance is defeatable given an arcane connection.
I find the Parma that high is very unnusual and it is not something I would take but I don't see it as a problem.

The way to defeat Regius is dig a bunch of pits, conjure walls about him so he can't see a destination to wizard leap to and then starve him. The flambeau section of HoH:S has lots of ways for the school of indirect attacks to work.

The easiest way is for a specialist to challenge him to Certamen, knock him out and then slip his throat. No witnesses, no one can prove that they killed him.

Lots of little wounds can cripple his combat total too. He is already at a -1. 3-4 grogs attack him while the heroic redcap is trying to keep the mage occupied and he will lose there too because a trained group will almost always beat a single character.

Exactly.
If he shift around pre and post gauntlet XP, it is legit, and, IMO, he can do it.

It's just that his character is like a guy with michael jackson's body and Schwarzennegger's right arm. I'd advise him to do a more believable and rounded character, but if he doesn't, fine by me.

Everyone I am going away from my home for quite a while. It is Easter break and thus we teachers are given the opportunity to go somewhere beyond the school. Thus I am going home to visit parents and old friends for quite some time. I will return to my normal computer on April the 19th. Until then I will have a severely restricted internet access as my mother does not have modern necessities. I hope that I will get a mobile broadband working but if the machine god fails me I will have trouble writing anything on this board. So until later have a nice time.

Andrew use Justus if needed.

Enjoy your holiday. I will be away for a couple of days over Easter

Sorry for the delay I was busier than I expected over the Easter weekend

Easter is next week :wink:

I refer purely to the secular Bank holidays in England , although I beleive various superstitous people I know attended easter church services but as a modern forward thinking person I reject all primitive superstitions and just take advantage of the fact that I get given holidays for them :stuck_out_tongue:

(snip preachy rant, as you already know what I think :stuck_out_tongue: )

No hard Feelings

Aw, no fair! You quoted me before I could edit :laughing:

aw! No fair, you editd youself before I could reply!

EDIT Battle 4. Coming soon to your PS4 and XBox 360 :laughing:

Apologies for the slow posting this week, I have been off work on holiday and paradoxically this means I have spent less time on this sort of thing. Will catch up and normal service will be resumed next week

We should be onto the final leg of my plot , however I never get timescales right , I think we should be finishing by the end of May but could be wrong depends on what people do

Hey everybody. I keep saying I'm back, but life has calmed down some and I think it'll stick this time. I'm catching up on what's been going on in my absence now.