I'd have to find this spreadsheet, and I did some re-tweaking on the numbers, but the rankings are fairly consistent. The Portal Jockey does indeed get more combat skills and attributes than the Killer, and more combat skills but not attributes or schticks than the Old Master. It obviously uses formulas that I came up with so are biased to the mathematical finagling I was using at the time that I felt was best unifying all the Types, so it is arguable as to how "fair" or objective it is, but I didn't just arrive at it accidentally or with any sort of dislike of any particular type.
ok i suddenly lost my shift key but anyways, here is the updated chart. the types are broken down into Overall, where all the components are simply added together for a value. then they are rated in Combat, which includes only on their attributes, schtick and combat skill vaues (and Perks/Limitations), then those two are averaged for an Efficiency rating.
the light blue highlighted types (also denoted by the black <<- symbols) are consistently average in all three ratings. it doesn't mean they're any more 'balanced' than the others, just more consistent across the board, according to my formulas.
As you can see from from the new chart, the difference between the Portal Jockey, Old Master and Killer, points wise, is within 12, whether you read it Overall, Combat or Efficiency.
Lastly, note that I list only Secondary Attributes because I broke down the FS Attribute scale into only those. It's a bit convoluted to go into but I spent many hours on the matter and determined the ultimate essence of the values and application of doing so and feel extremely confident in the interpretation.
Also from this chart, notice the grey bar at the bottom, listing the averages of each column. From this one could extrapolate the average FS character type values that one could use as a baseline to create new types. I would, with a bit of poetic and mathematical creative license, assert the following:
Average Feng Shui Type
14 Secondary Attributes: 80 points
2 Combat Skills: 11 points (both Martial Arts and Guns)
2 Other non-Info Skills: 8 points
2 Info Skills: 7 points
Perks/Limits: none (for the sake of simplicity)
3 Schticks: (2 of one type, 1 of another)
Unique Schticks: 1
Starting Weapons: 2
Wealth Level: 2 (Working Stiff)