Winter Drake Hunt (Winter 1230)

Okay, Initiative rolls and action sequencing...
Wolf Riders 1d10 + 2=9
Vibria = 7
Warlock 1d10 + 3=6
Vocis = 5
Grogs = 1d10+1=3
Gardiatius (Initiative roll?)
Vulcanus (Initiative roll?)

Wolf Riders will swarm Vulcanus. I need his Initiative roll, to see if he goes first or if they do.
Vibria barely manages to penetrate Varthik's magic resistance, but she does manage it. Her damage is 21 points. Varthik's soak is 1d10+3+10=15. (The +10 is his magical protection). So that's 6 points, at the rate of 1 point per body level (Size -4), the warlock becomes instantly charbroiled.
Goblins are not very scary after all :slight_smile:
Vocis can choose not to cast his spell, or fast cast it so that the spider rider feels the effects of both spells (that would be extra cruel :laughing:, or target a wolf rider. In any case, if cast it will successfully penetrate and have full intended effect.
Gardiatius, I hate to harsh your gig. But you are casting the wrong spell. Invisible Sling of Villano is a ReTe spell for throwing rocks. You need a ReHe spell to shoot arrows/bolts. You need The Unseen Archer :smiley:
At the cost of One Point of Confidence, I will allow you to alter reality and say that your character has that spell instead of the other one. Or you can say you just lob a rock instead :smiley:

And then Vulcanus. I need an initiative roll. It is you versus the wolf riders. These are eliete goblins, not the goblin groglings you faced before. They are armed, and are mounted on ravenous wolves. The fist blow could make a big difference.

The three firedrakes. They are going to charge the approaching horde, and totally ruin their day.

Initiative is 9 (7+2).
invisiblecastle.com/roller/view/4030069/
Will spend a point of confidence if necessary.

If you roll the dice for combat, totals are at +3 as he fights from horseback.

(And just as a reminder, he was taking care not to allow himself to become surrounded.)

They are also mounted. On wargs :smiling_imp:

So you matched their Initiative roll, but spending a point of confidence will give you the edge.
Vulcanus: Atk +19, Def +17, Dmg +10, Soak +22/+23/+26
Wolfrider (spear & roundshield & leather scale): Atk +11, Def +12, Dmg +4, Soak +11

As for taking precautions as to not get mobbed, the best I can figure is that you stay in formation with the almogavars and force the goblins to engage both of you at once. You will face off one-on-one, and the rest battle as an untrained group versus the Almogavars (who fight as a trained group).
I shall roll dice: Vulcanus' attack and the goblin's defense rolls are 1d10=3, 1d10=7, for an Attack total of 21 vs a Defense of 19, strike to hit for 12 points of damage, minus a soak of 11, equates to a Light wound.
Wolfriders are taught to feel no pain )Endurng Constitution)
His attack and your defense rolls are 1d10=10, 1d10=2. Goblin must check for a bothc, I call it two dice worth, and he rolls 1d10=4, 1d10=9. No botch.

The Almogavars are holding fast against the other wolf riders and are causing them some slight injury, themselves unscathed.

(Do they also have their Ride skill maxed?)

For the next round Vulc will expend a fatigue level to double his skill on the attack (adding +6 to his roll).

(OOC - Ah, that's what I was waiting for.)

Astrid whispers to Esteban in Latin, "Guillaume is going to aid the others if the fight is not already over. He figures things seem safe here and says you seem to have everything well in hand."

Guillaume will head outside. Unfortunately, he has to figure out where the fight is and probably won't get there in time to partake.

Wolf riders are the sons of she-wolves. From birth, they start out clinging to the fur of the wolf, and as they grow some fall off and some stay on. The last goblin remaining becomes the wolf rider.
Or so the stories say.
But yes, they have a sufficient ride score.
And as scary as they seem, they are hopelessly outclassed.
Off to do chores now, will check back and roll dice and do maths later tonight.

((Lobbing a rock is fine -- I only made it a crossbow bolt 'cause I thought of the Erfworld comic. Although I thought some crossbow bolts were all-metal? ))
(( Gardaitis init [1d10] = 5 ))
(( If the spider rider gets fried before he goes, he'll still use the spell, but target whoever looks most dangerous. Then he'll move to back up Vulcanus and keep the wolves off him. ))

Nowadays they are mostly fiberglass. At one point, I think, there were a few all-metal bolts. But just a few. And I think that comes at a latter date. I did a crash course of research on crossbows yesterday just to make sure. The things actually date back to ancient Greece, which I did not know.
The Erfworld was cool though :smiley:; and either way the results will me pretty much the same.
The spider riding warlock is toasted already (thank you Vibria :smiley: ), Vulcanus is engaged with a wolf rider, Vocis afflicted another with an illusion that takes him out of the fight.
That leaves five wolfriders versus the almogavars.

Anyway, Attack total 11,
Defense of 1d10+8=10
6 points of damage versus a soak of 11, so no injury influcted :frowning:

New round...
Initiative scores of...
Vulcanus = 12
Wolf Riders = 9
Vibria = 7
Vocis = 5
Gardiatius = 5
Grogs = 3

Vulcanus versus a Wolfrider: 1d10=9, 1d10=3; wich makes for an Atk of 28 vesus a Def of 15. A hit with a Damage total of 23, versus Soak of 11 equals 12 points of damage...
Incapacitated, knocked off the wolf and the wolf runs off.
The remaining wolfriders make no progress against the almogavars.
Next is Vibria, followed by Vocis & Gardiatius, then the amogavars.

Elsewhere, Simon and Venkath are having a field day against the goblin horde, and they are easilly scattered. Pappa Norman flies away on his giant bat. Maurice knows that the real fight is elsewhere, and being the only one of the three drakes that can fly, he heads over to the ogres.
Meanwhile...
Carmen flies above the ogres and hovers.
Turn back! You cannot prevail this day. Las Salines is under our protection, and I shall not allow you to proceed further. This is your last chance.
The ogres mutter and growl. The hag casts a powerful hex at her...

Marko, since I'm away from home and away from my books and in class all day, please feel free to roll for Gardaitis: he's just hacking away at the wolves.

Combat stats with all buffs taken into account:
Axe & Shield: Init: +1, Attack +12, Defense +12 (+21 vs wood or metal weapons), Damage +8
Soak: +18

I shall rule that Gardiatus engaging with a wolfrider requires said rider to split off from his group, so instead of fighting almogavars, he must fight Gardiatius.
Not sure if it works that way in the combat rules, but it makes things simple.
rools: Gobin V Gardiatius, then Gardiatius v Goblin: 1d10=10, 1d10=5, 1d10=9, 1d10=6
Goblin must check for a botch: 1d10=7, 1d10=4
No botch, Atk 15 v Def 17; attack ineffective.
Gardiatius attacks with a 21, against Goblin defense of 21 (roll 6, Def +12, mounted +3); attack non-effective

Vibria's Round 2: Vibria tries to figure out who the next most important goblin wolf-rider. ((Int 1 + die roll of 3 = 4))

Once she picks her target, she grins some more. [color=red]"Come on, boy, don't be shy, there's plenty of fire to go around!" she calls out in Catalan, then lobs another Pilum of Fire at him. CT 33 + aura + die roll of 6 = 39 – spell level 20 = 19. Damage is die roll of 2 + 15 = 17.

The vanguard. Dmg 17 vs Soak 11 = 6 points of damage, Medium Wound
If there are no objections, I shall presume that the almogavars route the rest of the goblins and you all stand triumphant and unscathed.

But now, as for the ogres...

"Vinga noi, no siguis tímid, hi ha foc per tothom!"

(translated "to go around" as "for everybody")

Suddenly, out of nowhere, a screaming, howling ice storm appears and swiftly grows amidst the ogres, swirling towards the hag.
As it approaches her, it contracts and dissipates, leaving behind the hulking form of the Brute, as it reaches towards the hag, savagely clawing at her.

BRUTE SMASH!
Init 1d10=6+ don't remember
Claws: 1d10=5 + will have to check.

From what I had last recorded...
Pummel: Init +0, Atk +21, Def +14, Dmg +16, Soak +14
(he has bony fists instead of full on claws, but the effect is the same)
Ogre's weilding Warhammers: Init +1, Atk +16, Def +10, Dmg +21, Soak +12
Initiative rolls...
Hagitha = 16 (1d10=1, then 1d10=8)
Ogres = 8 (1d10+1=8)
Brute = 6
Carmen = (1d10 +1=6)

The Hag lobs a Hex at Carmen that knocks her out of the sky. She may try to Fast Cast something or do something on her turn, but no one can see what.
The Brute moves to attack the Hag, for she is the agressor against an innocent (Carmen offered to make peace).
But the ogres interceed, protecting the hag and ganging up on the brute
Ogres v Brute: 1d10=2, 1d10=6, for Atk 18 vs Def 22; they crowd around him, but fail to inflict harm
Brute vs Ogres: 1d10=9, 1d10=9; for an Atk of 30 vs a Def of 19
Strike to hit, Dmg is 11 + 16 = 27, minus Soak of 12, 15 points of Damage, 7 points per wound level (Size +2), equals a Heavy Wound.
The Brute shatters the jaw of the lead ogre, shouting "BRUTE SMASH!!!!!

Vibria watches the ice storm swirl and the Brute materialize, going on a Hulk-like rampage. [color=red]"Ah, hell nah!" she mutters, thinking she is not looking forward to going down to the cold, and the ice, and the freezing, and the...cold!

((Okay, check me on this, because I'm having a hard time finding it...but the plan is for the Brute to "rescue" Vibria, or for her to approach and befriend him?))

That is off in the distance, but with no goblins left to oppose you, the distance can be quickly closed.
And the "plan", whatever plan we had in mind, went all to $#!+ upon contact with the enemy. This is inevitible, but having a plan in the first place allows you to improvise and adapt to ever changing situations.
It seems, at the moment, the Brute is rescuing Carmen. But from your distant vantage point, you saw Carmen knocked out of the sky and you cannot see where she fell.
Alexandro is with your group (Estaban leads the almogavars that went into town). He sees his sister plummeting, and shouts her name. [color=blue]Carmen!!! Nooooo!!!!!, and starts running that direction.
Armando, veteran sergeant, advises Vibria. Go quickly, it seems the Brute is our ally now, and it is up to you to go rescue him.

[color=red]"But...but...cold!" she protests feebly before she takes a deep rumbling breath, holds out her arms, and blows fire onto them; the flames quickly race up her arms and around her body to engulf her in an Aura of Flame ((Base CT is +23, spell level is 15 – do you want me to roll anyway?)).

She then races down to where her best guess is to where Carmen, and likely the Brute before too long, are.

(OOC - Has Guillaume heard any of this off in the distance? He's still outside and invisible trying to figure out where things are going down.)