Arachné, born Hélène, AKA The Spider

Helène, Arachne, the Spider, rustic maga
Can be found here, too
The Spider's Nest

Covenant: Andorra
Characteristics: Int +2, Per +1, Pre 0, Com -1, Str -2, Sta +1, Dex +2, Qik +2
Size: 0
Age: 59 (36), Height: 168 cm, Weight: 55 kg, Gender: Female
Decrepitude: 0
Warping Score: 4 (6¼)
Confidence: 1 (3)

Virtues: Affinity with Perdo, Affinity with Rego, Book Learner (Book Quality: +3), Craft Magic*, Cautious Sorcerer** (Bonus: Three fewer botch dice casting spells or in lab), Fast Caster (Initiative: +3 to cast spells in combat), Flawless Magic (Study Totals: Doubled for spell mastery), The Gift, Hermetic Magus, Magical Blood: Spirit**, Minor Magical Focus (Dispelling Magic), Personal Vis Source (Rego), Puissant Parma Magica, Puissant Woodworking, Puissant Finesse, Second Sight* [Note: Eyes flare red], Spell Foci*, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits)*

Flaws: Diabolic Past [Note: Joined a Mystery cult that promised great power, but found out it was diabolic and fled], Driven (Become the greatest trap creator in the world. (surpass hermanus)), Fragile Constitution (Healing: -3), Hedge Wizard, Lesser Malediction (Longevity rituals have no effect on appearance), Magic Spirit Companion [Note: Melantha], Reclusive, Warped Magic (Nails become black and grow like sharp claws. For higher magnitudes, dark vein-like streams grow on the arms, even going as far as the face and torso for mag 40-50 spells, the whole body for Rituals. This lasts 1 minute per magnitude, 2 for rituals.) [Side Effect: Nails become black and grow like sharp claws. For higher magnitudes, dark vein-like streams grow on the arms, even going as far as the face and torso for mag 40-50 spells, the whole body for Rituals. This lasts 1 minute per magnitude, 2 for rituals.], Weak Spontaneous Magic*

Personality Traits: Analytical +3, Loyal (Familiar) +3, Brave +1, Cautious +2, Ruthless +1, Enjoys complex plans +1
Reputations: Hedge Wizard 3

Combat:
Dodge: Init: +2, Attack —, Defense +4, Damage —
Fist: Init: +2, Attack +4, Defense +4, Damage -2
Kick: Init: +1, Attack +4, Defense +3, Damage +1
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:

  • Area Lore: Provence 3 (geography), Area Lore: Andorra 2 (history), Area Lore: Toulouse 2 (geography), Area Lore: Transylvania 1 (geography), Artes Liberales 2 (cermonial magic), Awareness 3 (Determining Effect)
  • Brawl 2 (Dagger)
  • Charm 2 (Low-born girls), Code of Hermes 3 (mundane relations), Concentration 3 (spell concentration), Covenant Lore: Lycaneon 1 (personalities), Covenant Lore: Insidiae 2 (politics), Covenant Lore: Laguna Sententia 1 (personalities), Covenant Lore: Andorra 1 (personalities)
  • Etiquette 2 (nobility)
  • Finesse 4+2 (casting speed), Folk Ken 2 (magi)
  • Goldsmith 1 (Rings), Guile 3 (elaborate lies)
  • Infernal Lore 3 (demons), Intrigue 3 (plotting)
  • Latin 4 (hermetic usage), Leadership 4 (laboratory work)
  • Magic Lore 2 (magical traditions), Magic Theory 6 (enchanting items)
  • Occitan 5 (Catalan), Order of Hermes Lore 3 (personalities), Organization Lore: House Tremere 1 (Doctrina)
  • Parma Magica 5+2 (Mentem), Penetration 4 (Vim), Philosophiae 2 (ceremonial magic)
  • Scribe 1 (copy lab text), Second Sight 3 (5), Stealth 2 (hide)
  • Weaver 3 (Clothes), Woodworking 5+2 (Spiders)

Arts: Cr 9, In 5, Mu 5, Pe 15, Re 21, An 5, Aq 5, Au 5, Co 6, He 6, Ig 5, Im 5, Me 6, Te 7, Vi 14

Talisman: Pristine Ring of the Weaver
Pristine Ring of the Weaver: Amber and Basalt rings welded together by a mesh of Silver linings, with a Magnet inserted in it though a Mercury-circle opening.

  • Creator: Helène, Arachne, the Spider, rustic maga
  • Created: Winter 1213; Vis Capacity: 12; Talisman; Total Pawns Invested: 9; Total Effect Level: 76
  • Attunement Bonus: Magnet: +4 Rego Terram; Basalt: +3 Perdo; Mercury: +5 Muto
  • Effect Name: Maintaining the Demanding Spell; Effect Level: 35; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: 24/day, +5 Maintains Concentration; As the regular spell, but Duration: Concentrion, maintained by the talisman. This maintains spells up to level 25
    Arts: ReVi 25; Design: Base 15, +1 Conc, +1 Touch
  • Effect Name: Shriek of the Impending Shafts; Effect Level: 16; Effect Details: R: Per, D: Sun, T: Hearing, Frequency: 2/day, +3 constant; Arts: InHe 15; Design: Base 2, +2 Sun, +3 Hearing
  • Effect Name: The Flying Spiders; Effect Level: 25; Effect Details: R: Voice, D: Mom, T: Group, Frequency: 24/day
    Sends a Group-Sized volume of wood flying at great speed towards the target. This does +05 to +15 damage, depending on the amount of wood, but is subject to MR. Arachne uses this to send crafted spiders to touch targets: Even if protected by MR, this is enough to deliver a Touch range charged effect
    Arts: ReHe 20; Design: Base 3, +2 Group, +2 Voice, +1 Speed

Encumbrance: 0 (0)

Corpus Spells

  • Eyes of the Cat (MuCo(An) 5) +12, Mastery 1 (quiet casting)
  • Eyes of the Hawk (MuCo 5) +13, Mastery 1 (quiet casting). HP p87, with Touch range: The target gains the eyes of a hawk, which allows him to clearly see for vast distances
  • The Leap of Homecoming (ReCo(AnHeTe) 35) +28, Mastery 1 (fast casting)
  • Soar with the Birds (ReCo 20) +29, Mastery 1 (imperturbable casting). Move a target quickly in any direction you please. A base 15 Personnal range, Duration Concentration flight spell
  • Wizard's Leap (ReCo(AnHeTe) 15) +28, Mastery 1 (fast casting)

Imaginem Spells

  • Aura of Childlike Innocence (MuIm 10) +12, Mastery 1 (quiet casting)
  • Aura of Ennobled Presence (MuIm 10) +12, Mastery 1 (quiet casting)
  • Mask of the Mundane Male (MuIm 4) +12, Mastery 1 (imperturbable casting). Appears as a 30-years old male, to touch, sight and hearing. Base 3, per, +1 Conc
  • Mask of Youth (MuIm 4) +12, Mastery 1 (imperturbable casting). Change the caster's appearance to that of a young, beautiful girl in her twenties. This affects sight, hearing and touch. Base 3, per, +1 Conc
  • The Silent Magus (PeIm 5) +22, Mastery 1 (quiet casting). Destroy an object's ability to affect hearing: THe magus makes no sound at all. Note that this precludes the use of Voice range spells. Base 4, +1 Conc
  • Through the Eyes of the Spider (InIm 15) +12, Mastery 1 (quiet casting). Use one sense at a distance: This allows the maga to see as if she was located at the Touched object location. Base 1, +1 Touch, +1 Conc, +4 Vision.
  • Veil of Invisibility (PeIm 20) +22, Mastery 1 (quiet casting)
  • A Visible Demand for Sustained Repair (MuIm 4) +12, Mastery 1 (imperturbable casting). As per the spell's description, but with Concentration Duration. This is destined to be maintained
  • Wizard's Sidestep (ReIm 10) +28, Mastery 1 (quiet casting)

Ignem Spells

  • Ward Against Heat and Flames (ReIg 25) +28, Mastery 1 (fast casting)

Herbam Spells

  • Animate the Wooden Spider (ReHe 10) +29, Mastery 1 (tethered casting). Based on LoH p112, "Animate Mannequin".
    This allows the control of a wood spider. Must concentrate on it to give it orders.
  • The Carved Assassin (ReHe 20) +29, Mastery 1 (imperturbable casting). Like the spell in TOME, with Duration: Concentration. This animates a wooden object so that it follows simple commands and solves simple problems, without the direct oversight of the magus. The object must be wooden, and no larger than a pace square. Arachne uses this in conjonction with Maintaining the Demaning Spell

Mentem Spells

  • The Call to Slumber (ReMe 10) +29, Mastery 1 (magic resistance)
  • Incantation of Summoning the Dead (ReMe 40) +33, Mastery 1 (Ritual Mastery (-1 botch dice))
  • The Penitent's Confession (ReMe 30) +29, Mastery 1 (quiet casting)

Terram Spells

  • Invisible Sling of Vilano (ReTe 10) +31, Mastery 2 (multiple casting, precise casting)
  • Unseen Arm (ReTe 5) +30, Mastery 1 (quiet casting)
  • Command the Living Stone (ReTe 20) +30, Mastery 1 (imperturbable casting). Completely control an earth elemental

Vim Spells

  • Break the Shield (PeVi 10) +46, Mastery 2 (magic resistance, penetration). HP p85: Dispel effects of a specific type with a level less than the level + 3 magnitudes of the Vim spell + a stress die => Dispells any Parma Magica whose score is less than (25+stress die)/5
  • Circle of Spell Sustaining (ReVi 25) +37, Mastery 1 (ceremonial casting). As "Maintaining the Demanding spell", but with Ring duration. This maintains a Concentration spell of (lvl-05) or less, if the caster was inside the ring at the time of casting (note that the Target is the spell maintained, not the caster), the spell is centred on the ring (not maintaining a spell here a spell you’ve cast at sight range), and the spell is static (which would make it "leave" the ring, so you can’t do this for your veil of invisibility and then leave the ring), so long as the ring is intact.
  • Demon's Eternal Oblivion (PeVi 5) +32, Mastery 2 (multiple casting, penetration)
  • Dreadful Bane of the Fae (PeVi 5) +31, Mastery 1 (multiple casting)
  • The Invisible Eye Revealed (InVi 10) +21, Mastery 1 (quiet casting)
  • Maintaining the Demanding Spell (ReVi 20) +37, Mastery 1 (Fast casting)
  • Masking the Odor of Magic (PeVi 40) +31, Mastery 1 (quiet casting)
  • Opening the Intangible Tunnel (ReVi 10) +37, Mastery 1 (imperturbable casting)
  • The Patient Spell (ReVi 20) +37, Mastery 1 (imperturbable casting). MoH p113: Delays another spell cast at the same time (which requires an Int + Conc roll of 9+) until the caster ceases concentration on The Patient Spell. A spell thus held can be used to interrupt an action in the same manner as a fast cast spell.
  • Reaching the Distant Target (ReVi 20) +37, Mastery 1 (penetration). As Intangible Tunnel, but Sight range, and works on spells up to (Tunnel + 05)
  • Sap the Griffin's Strength (PeVi 5) +31, Mastery 1 (multiple casting)
  • Suppressing the Wizard's Handiwork (ReVi 30) +37, Mastery 1 (imperturbable casting)
  • Unravelling the Fabric of Animal (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
  • Unravelling the Fabric of Aquam (PeVi 20) +45, Mastery 1 (fast casting)
  • Unravelling the Fabric of Auram (PeVi 20) +45, Mastery 1 (fast casting)
  • Unravelling the Fabric of Corpus (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
  • Unravelling the Fabric of Herbam (PeVi 20) +45, Mastery 1 (fast casting)
  • Unravelling the Fabric of Ignem (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
  • Unravelling the Fabric of Imaginem (PeVi 20) +45, Mastery 1 (fast casting)
  • Unravelling the Fabric of Mentem (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
  • Unravelling the Fabric of Terram (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
  • Unravelling the Fabric of Vim (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
  • Watching Ward (ReVi 30) +42, Mastery 2 (imperturbable casting, Ritual Mastery (-1 botch dice))

Vis: Vis: 24 Pawns of Choose (59-35) to use for Mustering. Probably gonna take all as texts/items salvaged from Insidiae.
Vis: 20 Pawns of Rego from Personnal Vis Source

Intissar, cat familiar. Must stat it. Melantha, too.
Magic Might: 13
Cord Scores: Gold +3, Silver +0, Bronze +2

(Edit: had written terram spell as ReAq, with CT based on ReAq instead of ReTe (which is actually 2 points better)...